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Systems & Settings => Rolemaster => Rolemaster Software => Topic started by: Magistrate on June 30, 2012, 08:58:56 AM

Title: RM Office (RMFRP pc/npc generator)
Post by: Magistrate on June 30, 2012, 08:58:56 AM
Rolemaster Office 4.2.5 released!

The main features are the spanish translation (please share it to spanish users and forums/boards/mailing lists) and the talent support (The flaws are missing, yet). Additionally I've added the Shadow World races.

Download:http://rmoffice.sourceforge.net/ (http://rmoffice.sourceforge.net/)

Changelog:
Enhancements:
- BASIC: talents support
- LOCALE: spanish translation
- SHADOWWORLD: races and cultures
- NPC: generator creates more different characters with typical skills for the profession
- BASIC: range description for weapons depends on length unit now
- BASIC: divine status and fate points support
- PDF: Character image can be printed on PDF page 1 (bottom right corner) and on the PDF page 4 (equpipment page). It is configurable per character.
- UI: A button to delete the character image

Bugfixes:
- BASIC: Fix Length unit format (feet/inch was f"i')
- BASIC: removed height/weight todo (it is not necessary anymore, due to the default values)
- BASIC: Penalty special bonus for skills and categories possible
- LEVEL-UP MODE: Fixed spell list DP cost increasing (First 5 spell lists 1x DP cost, next 5 lists 2xDP costs, ..)
- PDF: Weight penalty can't be lower than 0 anymore
- NPC: Appearence diced with pot PR - 25 + 5d10
- LOCALE: Fix several typos (english)

Title: Re: RM Office (RMFRP pc/npc generator)
Post by: danskmacabre on July 21, 2012, 07:24:42 PM
Sorry meant to post a reply in this later thread..
You still working on a new version?
I'm currently using this version which is great, but will love to see what you have coming next.
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Magistrate on July 23, 2012, 01:03:58 PM
Thanks, that you like RMO  :)

Currently, I'm working on a bugfix release with some new german translations (mentalismn companion will be published in october), but there will be no features anymore.
According to my Google+ announcements I'll start a new project after RMO.
My plan was to start a flexible platform for different rule sets (RM2/C, RMFRP, SM, and different other games)
But after the ICE announcement to release a new Rolemaster books I'm unsure what to do.

My current state of my vision is:
1.) Wait for the new Rolemaster books and bring this new ruleset first (later the old ones, perhaps)
2.) Create an online platform where the game master shares his personal configuration (e.g. add a custom race, remove a spell list, forbit a skill, modify a profession, etc.). Players can create a character based on the game masters shared configuration or the default configuration.
The game master can see the characters of his players and it will be possible to allow write access for game master.
3.) First all will be online available, second is to make it available in an smartphone app (android + iphone)
4.) If needed (I'm not sure if this is really necessary) provide an offline generator which is similar to the RMO, but you can access the online characters, too

Important: I don't want to create a during game software, creating a very nice PDF was my goal in RMO and is my goal in upcoming platform.
Very important: Being the best generator  ;D

When is it ready? Mmmh, For RMO I spent 400 hours of development the last two years, so you can imagine it will take several months before I can show anything. I don't think you can await a beta version this year. (Check out Google+ for updates!)
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: danskmacabre on July 25, 2012, 08:14:40 AM
Cool, well thanks for all your work you've done, I really appreciate it.
I doubt I would have picked up RMFRP again after all these years without your character generator.

I probably will get the new edition, but I expect I will stick with using RMFRP unless the new RM is dramatically different and better.
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Magistrate on August 24, 2012, 11:11:27 AM
A small bugfix release for Rolemaster Office is available. Latest version is 4.2.6

Bugfixes:
* BASIC: Selected magic realm was not saved if editable (non-magical professions)
* BASIC: Magic realm comboboxes editability
* PDF: Last skill or spell list on page 3 is printed out, now
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: danskmacabre on August 30, 2012, 06:38:20 PM
Thanks!   very useful.  :)
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: cpf on September 04, 2012, 05:37:34 AM
Great application... Thanks for all the hard work. I agree, I probably wouldnt be playing if it wasnt for RM Office. I wonder if Im doing something wrong but the Cleric always has the evil spell list when generated.....I dont even see the standard spell list in the "Other Base Own Realm" list.
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Magistrate on September 05, 2012, 06:44:19 AM
a) these spell lists don't fit 100% into my software architecture, because I started RM Office before I understood these complex rules completely (e.g. the additional base spell lists aren't handled now)
b) I had to assign the evil spell lists to one or more profession (same reason as a) ), otherwise you can't generated an evil cleric, evil magician, evil mentalist ... just ignore the evil lists for your cleric
c) I will fix this issues in the sucessor of RM Office  ;)
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Sliphsurfer on November 21, 2012, 06:04:09 AM
Hi Magistrate! Awesome program you have going! I'm only new to Rolemaster (dwarven rogue) but I'm 100% hooked! I was really frustrated with not having a good character tracking program, until I found yours. If i could be so bold, I would like to make a few suggestions.

1. With magical items, would it be possible to allow the 'type' to affect skill categories not just skills and stats? Also with Magical items, could we have a box to check if they are currently in use or not, effectively turning the bonus on or off?

2. In equipment, it would be awesome if we could click the headers (description, location, weight, etc...) to sort by alphabetical or numerical order. To expand on this, having different boxes for weapons, armours, herbs... I guess if we can sort by location this should negate this.

3. There are a lot of modifiers for skill cat. and skill bonuses that can't be modified. In RMO, a skill with no ranks gets a -15 whereas our house rule is a -10. would it be possible to add up and down arrows to change the modifying value or an option/setting in the configuration file?

Hope these suggestions are ok  :) Thanks again for the great program!
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: markc on November 22, 2012, 10:22:17 AM
Sliphsurfer,
 Welcome to the ICE Forums.


 Good feedback on the program. It would be nice if there was a GM section that allowed you to alter some of the basic parameters of the rule system and was not easy for a player to just fiddle with.
MDC
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: arakish on November 27, 2012, 10:04:12 AM
How does one download this?

I keep getting redirected to ob1knorrb's ICE webring.

rmfr
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Sliphsurfer on December 02, 2012, 02:13:50 AM
Sliphsurfer,
 Welcome to the ICE Forums.


 Good feedback on the program. It would be nice if there was a GM section that allowed you to alter some of the basic parameters of the rule system and was not easy for a player to just fiddle with.
MDC

Thanks for the welcome :)

More customisation/flexibility are what's needed I guess. From what I have read here and on other sites while looking for RM software, a lot of people seem to have 'house rules.' Being able to apply these modifiers would certainly be fantastic.
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: arakish on December 06, 2012, 11:40:29 AM
How does one download this?

I keep getting redirected to ob1knorrb's ICE webring.

rmfr

I still keep getting redirected using the link in the first post.  No fix?

rmfr
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Magistrate on December 23, 2012, 07:24:58 AM
Hi,

first the download problem: Go to http://sourceforge.net/projects/rmoffice/ (http://sourceforge.net/projects/rmoffice/) and there is a big green download button.

Thanks for all the suggestions and I'm sorry that I can't fulfill your wishes, yet. Currently other things (like job/career and painting miniatures) have a higher priority for me, so you all have to wait some time for the successor of RMO which is fully customizable, extremly flexible and much more. I hoped to show you a prototype this year ... but RMO can't feed me ;-)

I will release the version 4.2.7 of RMO in the next weeks. And I have implemented some small features (herb support, order/group your favorites skills) and several bug fixes.
I'm just waiting for some data for the Shadowworld cultures (the everyman/restricted flags are missing for SW cultures)


Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Magistrate on December 30, 2012, 11:46:16 AM
Rolemaster Office 4.2.7 released! See signature for download link.

Enhancements
BASIC: Herbs and Potion panel and section on the PDF page 4 [Feature 3575230]
PDF: Order/Group favorite skills, weapons and spell lists on the PDF page 1 [Feature 3575229]

Bug Fixes
BASIC: change power manipulation to combined [Bug 3574456]
LOCALE: spanish locale enhancement [Bug 3574458]
BASIC: add missing resource keys for english
BASIC: Add spell casting +25 to talent Exceptional Magical Ability [Bug 3575232]
BASIC: Fix loading character files with Java 7 and talents with progression changes [Bug 3594297]
BASIC: Add Everyman skills for Shadow World culture highlander, sailor, nomad, forest dweller [Bug 3575408]
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Sliphsurfer on January 12, 2013, 05:59:48 AM
Fantastic! Looking forward to what you come up with next! :)
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: danskmacabre on January 16, 2013, 02:25:06 AM
yay thanx, checking it out.  :)
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Sliphsurfer on February 19, 2013, 06:55:08 AM
Hi Magistrate,

I noticed what I believe to be a few small bugs with the PDF output.


Sorry to bother you I'm just a big fan of the work you are doing. Thanks again for the great program :)
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Magistrate on February 22, 2013, 10:32:03 AM
Thank you, sliphsurfer, for your feedback. Could you please send me an email with the character file (the rmo file)? I can't reproduce these bugs. I'll send you a PM with my email.
Title: RM Office (RMFRP pc/npc generator) V4.3.0
Post by: Magistrate on April 12, 2013, 11:27:06 AM
Finally I've released Rolemaster Office 4.3.0 (Download: http://rmoffice.sf.net/ (http://rmoffice.sf.net/))

Changelog:

=== Enhancements ===
* BASIC: Wizard for customized talents/flaws
* PDF: Page 5 (all skills) contains all skills (including custom skill)
* UI: Magical-Item-View and Skill-Table shows custom skills with bold font, spells with italic font
* BASIC: Add magical item feature type: DB, favorite DB items will be displayed under the DB on PDF page 1
* BASIC: Add flaws from character law
* PREF: new key in the user preferences for the default snap action bonus

=== Bug Fixes ===
* PDF: Show max 10 boxes for fate points
* LOCALE: FIX spanish divine status levels
* PDF: FIX internal error if a talent has no text
* BASIC: Improved error handler
* BASIC: Internal error (missing rank causes a NullPointerException)
* PDF: fix ArrayIndexOutOfBounds Exception
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: arakish on May 06, 2013, 11:51:20 AM
I still have not gotten around to really playing around with this.  I always seem too busy to try.  You may already have such a method, but have you tried to make RMOffice customizable?  Allow users to modify it so it will fit their world?

Just wondering.  Off to download the latest.  With taking this summer off from school for some further data collection, I might find time to play with this thing.  From what I have seen, it looks really cool.

rmfr
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Magistrate on May 07, 2013, 04:43:50 AM
Customization is a bit tricky but possible. Check out the readme chapter 6.
http://rmoffice.sourceforge.net/readme.html#d270e499 (http://rmoffice.sourceforge.net/readme.html#d270e499)
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Magistrate on June 17, 2013, 02:04:53 PM
Rolemaster Office 4.3.1 fixes a Unicode problem on exported PDF.
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Theros on July 18, 2013, 04:08:47 PM
I really admit that this is excellent software, the best available so far. Thanks from it.

I have few proposals...

First comes from talents. I think that there should be option where player can type rolled dice result and choose which category (mental, physical and so on) which is used to determine talent + option to choose power of talent (lesser, minor etc). Same thing for the flaws too, but also option to choose level of flaw, and then program automatically calculates how many backgroundoptions are left to be used in next selection. Like it is explained in book.

Is it possible to get?

Second from random height and weight generation. Just an option :-)
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Magistrate on August 01, 2013, 11:28:04 AM
Hi Theros, thanks for your feedback.
Good news first ...
The random height and weight should be easy  :) I will add this function to the next version.

I already thought about your first proposal but this would be complicated(= many hours of work) to develop. I guessed that every Rolemaster user should be able to count up to 6 (background options) so I decided to not implement the background option counter. Such a feature isn't it worth the hours that I need for it. Take a pencil  ;)
And the talent/flaws are the hell for developing (=> RM is too complicate). The current solution took me months ... now you can add your custom talent/flaws. I'll improve the wizard for the next version, but I'm sorry more is not possible.
Title: RM Office 4.3.2
Post by: Magistrate on August 10, 2013, 12:52:55 PM
I've released RM Office 4.3.2 with some new great features like a new PDF Template, italian locale or custom race/culture support. Download http://rmoffice.sourceforge.net/ (http://rmoffice.sourceforge.net/). Here is a fulll change log:

Enhancements:
BASIC: Support for custom races and cultures (see README)
LOCALE: Italian translation
PDF: New PDF template with big character image on page 1
PDF: Page All Skills: Dynamically calculated number of columns
Skills, professions and races can be excluded by user.properties (see README)
UI: Generator for characteristics (height, weight, appearance, age)
UI: Talent/Flaw Wizard - Help-Link (Label: Encoding) underline

Bug Fixes:
BASIC: fix dummy spell list for channeling and mentalism alchemist
NPC: fix height and weight generation for lbs/inch settings
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Aganzir on August 16, 2013, 09:56:19 AM
Hi Magistrate and thanks for the excellent program! However there's something minor I noticed - the DP costs for Outrider seem to be slightly off, in case you want to have a look at them before you release the next version.
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Warl on August 24, 2013, 01:59:44 AM
Okay, Running into an issue here.

When you add a Lifestyle or training package and you have Options that say "Distribute 1 rank to a skill of choice from this category"
How do I assign those ranks without it deducting More Development points. As that is what keeps happening?
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Magistrate on August 24, 2013, 02:34:27 AM
Hi, thanks for feedback:
@Aganzir I will check and fix that
@Warl That's a known bug. You should select training packages outside the Level-up mode.
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Sliphsurfer on August 24, 2013, 08:04:13 AM
Hi Magistrate,

In regards to the PDF export, with the skills list on page 3 you have a column on the end titled 'Item' that shows magical bonuses for those skills. Would it be possible to move the Item column to the left of the 'Total' column and then add that bonus to the Total? Much in the same way the 'Special' column in Skill Categorys adds to the total.

Also, you have an option to select armour type and shield type in the character screen but no option for a helmet or any other armour giving items. Would it be possible to implement these features?

Cheers.
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Magistrate on August 24, 2013, 09:16:49 AM
Sliphsurfer, I thought some time about this and I decided to calculate the total bonus only from things that can't be removed from the character. Imagine your character has two swords +10, so the bonus would be +20 but you can use only one. Now you could say to mark one as default but that would cause more calculation if you use the other item (total - sword1 + sword2).
If you really want to have the bonus calculated to the total bonus you could create a custom flaw with sword +10 or you can add a custom bonus to the skill.

I don't understand the helmet thing. What is missing? You can add it the equipment or magical equipement with ability "-5 on db" or whatever you want.
If you want "armor giving" like the chain that counts as plate. That you can easily have with magical equipment: Add a description "Counts as AT18" and additionally DB +0 or Shield +0, so it will be printed in the near of the armor ... yes that thing is a little bit tricky, perhaps I can improve that ...
I think, if you want an armor AT 13 that counts as AT17, but has only penalties from AT13. So you have to select AT13 to get the penalties and add the magical item with description ...
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Galador on September 23, 2013, 06:06:18 PM
Hi all

I think RMOffice is a great idea, but is there any scope for an option to convert to 2nd edition or Classic Rolemaster Rules as RMPROT is a nightmare?

Please let me know
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Magistrate on September 30, 2013, 08:27:11 AM
Sorry, I've no plans to convert it. But anyone is free to send me patches or fork the project, it is open source.
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: bmarkham on November 28, 2013, 09:40:04 PM
I just tried this out -- it's pretty nice.  Thank you!
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: danskmacabre on December 09, 2013, 01:42:27 AM
hi just want to let you know this is a very useful utility. please keep up the good work :)
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Moostik on January 30, 2014, 05:57:25 AM
Is there a practical way to add professions, training packages, etc? Found the guidelines for races and cultures. I found that pretty useful. A Front-end to add such custom material would of course be preferred, but I appreciate the fact that you are doing this on your free time, so even a complicated way would be acceptable as long as it is can actually be done.
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Magistrate on January 30, 2014, 06:28:07 AM
Hi Moostik, yeah a front-end would be nice, but you're right I have no time for further development. And I'm not playing RM anymore --> FATE is my rpg system, now.

Too add professions, etc. is similar but a bit more complex as for races+cultures. You have to edit the jar file itself.
Search for /conf/ folder and there are the profession and training package files. In the Git-Repo (http://sourceforge.net/p/rmoffice/code/ci/master/tree/rmoffice/src/main/resources/conf-src/) are the Open-Document source files for config files.
After that replace the config files in the jar and start the application.
But you will not find the errors in the log like races errors.
You can open a jar with 7Zip or WinRAR.
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Moostik on January 31, 2014, 06:11:51 AM
Thanks, seems at least achievable. Much appreciated, I'll try to make this work for my own campaigns.
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: wannabcn on February 11, 2014, 02:50:25 PM
First of all, this is great, thank you so much for your work.

I have a question though, is there any reason why weight penalty can't be less than 0? What is the purpose then? Is there any change in the rules that I am unaware of?

Thank you
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: markc on February 11, 2014, 04:38:51 PM
 I do not know of any rule that says why a weight penalty can be less than zero. But a house rule might allow for some strange stuff. Or maybe the GM has some rules for changing size and uses some modifier to relate to the new sizes of items. ie in RMSS I have the large talent/flaw and all of my close weight 50% more and all of my other stuff weighs Z% more (I just made up those numbers and they are not from any book but I think you get the idea).


Does that help?
MDC


BTW, Welcome to the ICE Forums
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: wannabcn on February 11, 2014, 05:56:13 PM
Thanks,
The thing is, the weight penalty only makes sense as a negative value, and for some reason Magistrate wrote on Bugfixes:
- PDF: Weight penalty can't be lower than 0 anymore
This cancels the whole purpose of this value. Of course, I can still calculate it myself as I have been doing until now, but I don't see the reason why this is done this way. It can't never be lower than 0, and it can't never be higher (the book rules), so it's always 0.  ???
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: markc on February 11, 2014, 06:06:04 PM
 My bad, I am not familiar with the program. But if I had to guess the negative is already in the equation and people were putting in a negative value and it was added to the weight instead of subtracting from it.
MDC
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Magistrate on February 17, 2014, 11:26:34 AM
Hi wannabcn,
I thought this was an internal software bug but obviously there is still a bug in the software with negative weights in the equipment. You can type negative weights, but the weight is not show in the PDF.
I can fix this, but what do you expect at all?
Do you want negative weights?
On the PDF at bottom of page 4 currently there is something like this: - 18 kg: 0 | 18 - 36 kg: -8 | 36 - 54 kg: -16 | 54 - 72 kg: -24)
What do you expect if you only carry negative weights? Seems totally strange to me ...

[EDIT]
I think, perhaps,  there is a misunderstanding. The penalty must be a positive number to be a negative bonus.
On PDF it is of course negative number because I print the bonus on the sheet.
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: wannabcn on February 17, 2014, 03:41:21 PM
Ok my bad, I found my mistake. I was not marking the square for "carrying" or however it is in English. I thought it was something like wearing clothes (which don't count as extra weight I think). Now it works perfectly, thanks for your reply and again, great work!
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Magistrate on February 23, 2014, 02:40:22 PM
Rolemaster Office 4.3.5 is released.
A lot of user feedback (thanks :-) ) -> A lot of fixed bugs.

Enhancements
BASIC: Add training package spell lists

Bug Fixes
LOCALE: Outrider and Swashbuckler were switched
BASIC: Realm of power can be edited for NON-Spelluser with stats IN, EM, or PR
BASIC: Fixed stats of Science/Analytic from Me/Re/Me to Re/Me/Re
BASIC: Fixed Armsmaster's Artistic Active category from 2/4 to 2/5
BASIC: Reversed costs of Tech./Trade - Profes. and Tech./Trade - Vocati.
BASIC: Armor penalty updated after skill category special bonus modification
BASIC: fix development points rounding (66.5 is now 67)
BASIC: add stats St/Ag/SD to skill category special attacks
BASIC: fix spell list profession bonus for all professions
NPC: All weapons are marked as favorite to avoid non-weapon characters
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: grahamniknod12345g on March 01, 2014, 10:09:25 AM
Hi magistrate.... may be a big ask bu can you incorporate into rm office the other setting books espec black opps? or s that to much work for you?
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Magistrate on March 01, 2014, 10:35:09 AM
Hi grahamniknod12345g, I can add new content from any books easily (you too, of course, with a bit knowledge in computer science). Is the data (costs, profs, trainPacks, etc.) available in a file like JDale Excel, yet? Or in any other computer readable format (CSV, ODT, TXT)? I don't want to typewrite all the data myself.
The main difference are the new skill and categories, I can add them easily. The new categories might be annoying for the Fantasy users ...
If the data is available in digital form I will think about it how to implement it smoth into RM Office.
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: enoch on May 19, 2014, 02:40:58 PM
I have a problem with customizing the races. I've followed your directions (http://rmoffice.sourceforge.net/readme.html#d341e536)  but when I restart RMOffice all I see are the default races.

I've stripped out all of the MERP and Shadoworld races, basically going back to just the core RMFRP races. It's not a deal-breaker, but it's annoying to have all those races we don't use in the list. Plus, I only have Elves, no subgroups. Same for Halflings. Any ideas on what I can do?
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Magistrate on May 19, 2014, 02:56:55 PM
Hi enoch,
if you don't want to see the standard races please exclude them: check chapter 2 race exclusion http://rmoffice.sourceforge.net/readme.html#d341e156 (http://rmoffice.sourceforge.net/readme.html#d341e156)
That way you can exclude all races but you custom races.

Elves subgroups? You mean the cultures? These are only for humans/hybrids.
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: enoch on May 19, 2014, 03:35:02 PM
Naturally, I found the exclusion instructions after I posted my question. Some problems still persist...

By elven subgroups I meant high elves, grey elves, wood elves. The same for the different "subgroups" of halflings (haerfeet, etc.).

It seems like RMOffice isn't reading my races.conf and cultures.conf files. When I launch RMOffice all I see are the two races I've left alone, dwarves and gnomes. In my races.conf file I have 4 races listed and I changed the ID# for my "new" races: elf (ID#1004), halfling (ID#1002), man (ID#1001), orc (ID#1003). I also followed the instructions for the cultures, adding the new ID#s to the appropriate cultures and then copying the rows into the cultures.conf file.
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Grey Pilgrim on June 13, 2014, 03:09:50 AM
First of all, thanks for such a great tool! It really helps. Question: is there a way to track DP expenditures? I am not seeing how to currently.
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Magistrate on June 14, 2014, 02:14:07 AM
Grey Pilgrim, click the blue button "Start Level-up Mode" and your DPs and the left DPs will be shown.
Before starting the level up mode you should adjust the stats for the new level.
If you want to add Training packages you have to add them before starting Leve-up mode and distribute skill rangs beofre, too. Otherwise the rang changes would be count in DP costs.

But it is not possible to shown the DPs expenditures from the old levels.
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Grey Pilgrim on June 17, 2014, 08:00:58 AM
Grey Pilgrim, click the blue button "Start Level-up Mode" and your DPs and the left DPs will be shown.
Before starting the level up mode you should adjust the stats for the new level.
If you want to add Training packages you have to add them before starting Leve-up mode and distribute skill rangs beofre, too. Otherwise the rang changes would be count in DP costs.

But it is not possible to shown the DPs expenditures from the old levels.

Thanks for the speedy reply! If I add a training package, I'll need to manually subtract the DP cost from the remaining DP, correct?

One more question as well. Is there a way to remove a Training Package after adding it? I ask because it seems that adding a Training Package automatically calculates the category ranks it provides. If I go in and remove the Training package, those ranks seem to remain. Am I doing something wrong?
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Magistrate on June 17, 2014, 05:13:36 PM
Hi, sorry, you can only remove the label but not the ranks that were distributed (manually or automatically).
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Bladorthin on June 17, 2014, 11:57:25 PM
Hi, sorry, you can only remove the label but not the ranks that were distributed (manually or automatically).

That's slightly awkward, as my players are renowned for being unable to make up their minds and love to switch things around up until the last second when they present the character to me. I'll make sure to remind them to make sure that they are happy with their TP choices before adding them.

Still, great program! I have three players that have never played RM before and I am sure that this will help them...
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Bladorthin on June 18, 2014, 12:18:08 AM
Actually, I have a question as well. Do you have any plans to allow the skills to print by category (listing the category % and then the individual skill % underneath them), similar to the old Rolemaster Character Records? It's certainly not a huge deal, but it is my preferred way of seeing the skills listed.

Thanks!
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Magistrate on June 22, 2014, 02:04:02 PM
Hi Bladorthin, you can sort the skills on PDF page 1 ( only the favorites ) in your own order.
Just put the order number in the first column of the skills table.
But there is not category as separator ...
(And I have no other plans, yet. Currently I just maintain RMO, means no new features)

Btw. RMO 4.3.7 is released with some bug fixes today
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Bladorthin on July 20, 2014, 06:45:19 PM
Thanks a lot, we have been using this exclusively for our characters. One bug I've found that I was wondering if you could fix for us. The Talent: Archemage Ability. The Major/Greater versions do not change the Open cost to 4/4/4 (and the closed to 4/4/4 with Greater). It shows the cost at the top of the skills folder–but when you add the lists it uses the original costs. Any chance you can fix this, as one of our characters has the talent?


Thanks again!
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Magistrate on July 22, 2014, 03:44:08 PM
Thanks Bladorthin for the bug report.
I've fixed the bug in version 4.3.8. You can download it, now.
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: grumhs on October 06, 2014, 10:49:15 AM
Hello,

this application is great, the only thing that I would add is the option to use a fixed number of development points instead of using the average of the character attributes, I feel that this game needs at least 85 points or even 90 per level and sometimes this number is very slow, and also think that is good to distribute your creation points in the attributes that a player really want rather than thinking also in the attributes that are giving development points.

Another option that I would like is to be able to create new skills and being able to select the development point progression or if they have an special development like -15/1/1/1, and also if they are standard, combined or restricted.

I do not know if is very difficult but I can help you if you want.
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Doridian on October 08, 2014, 03:07:56 AM
Thanks Bladorthin for the bug report.
I've fixed the bug in version 4.3.8. You can download it, now.
I write here for convenience. I would like to thank Magistrate for this precious gift.
By the way I've toyed with the code to improve the NPC generator.
Magistrate, I'll drop you a line to share with you what I've done (templating the initial base, secondary and flavored skills, enforcing max skill ranks per level purchasing, adding some additional user options toward having control on skill choices - i.e. removing randomness for selected skills).

Ciao
Alessandro

P.S.: I'll give it to you so you'll be able to accept, modify, reject any/everything as you see fit. It's important IMO to preserve the integrity of the project first.
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Erik Sharma on November 21, 2014, 05:07:00 AM
I have finally returned after a long absence playing other RPGs (Star Wars Edge of the Empire) and decided to pick my own home brew Rolemaster campaign. I have equipped myself with the latest software tools to reduce the workload. RMOffice that I have dabbled with before is of course one of the tools since it really does help when creating NPCs for my games. Either way I am in the middle of  creating characters for the new campaigns first adventure and have my NPCs ready but I can't find where to give them a name. I only find the generate name function but I already have my own name for the character.

Could someone help me find it.  :P
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Erik Sharma on November 21, 2014, 05:52:43 AM
Nevermind found it. Was right there in front of my eyes.  ::)
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Magistrate on September 22, 2015, 01:59:36 PM
Bugfix for skill "Adrenal Stabilization" is available in RM Office 4.3.9
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Magistrate on November 05, 2015, 03:32:18 AM
Bugfix for Outrider and Swashbuckler costs in version 4.3.11
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Magistrate on April 08, 2016, 02:10:13 PM
Version 4.3.13 of Rolemaster Office

* Support for custom skill categories and skills
* Fix missing Elementalists that were lost since version 4.3.4
* Fix New version checker
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Belgerond on April 11, 2016, 08:18:04 AM
Have you created professions from Companions to RM office?
This RM office is very useful tool for me as GM, but i have problem at my players want to do some professions from companions and RM office don't support it..
We play as RMSS..  :-\
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Magistrate on April 11, 2016, 02:33:05 PM
I'm not sure where the Elementalists (Water,Fire,Ice, Light, ..) professions are from ;) Elemental Companion might be.

New professions are a bit of work to integrate ... I've used the Excel files I've found in the internet and added some values my on my own.
And RM Office is for RMFRP and not for RMSS. Sorry
Which professions from which book are you missing?

Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Belgerond on April 16, 2016, 01:42:22 PM
I'm not sure where the Elementalists (Water,Fire,Ice, Light, ..) professions are from ;) Elemental Companion might be.

New professions are a bit of work to integrate ... I've used the Excel files I've found in the internet and added some values my on my own.
And RM Office is for RMFRP and not for RMSS. Sorry
Which professions from which book are you missing?

Companion 1-6: Necromancer, Chaotic lord, conjuror. 
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Magistrate on April 21, 2016, 03:36:20 PM
Sorry, I don't have these books ... are these book for RMFRP?
At drivethrurpg I can found:  "Rolemaster Companion I is a must for all Rolemaster (2nd Edition and Classic) fans"
RM Office is meant to be character generator for RMFRP .. but RMSS would work, too.

If you play RMSS than (if you like) you can send me the values of that professions an I will add them to RM Office.
Here is the current source file (in ODs format -> Open/Libre Office):
https://sourceforge.net/p/rmoffice/code/ci/master/tree/rmoffice/src/main/resources/conf-src/
Download the file profboni.ods
Go to the tab "ProfBoniData" and add the data into a new column DH ...

Then send me the file and wait for next release :-)
Title: Re: RM Office (RMFRP pc/npc generator)
Post by: Magistrate on July 03, 2016, 04:41:44 AM
New bugfix version of RM Office 4.3.14:
Bugfix:
* Fix training packs only increase skill ranks by 1