Official ICE Forums

Gamer's Corner => The Guild Companion e-zine => Topic started by: Kristen Mork on February 03, 2012, 04:23:00 AM

Title: Guild Companion February 2012 (Issue 156)
Post by: Kristen Mork on February 03, 2012, 04:23:00 AM
Greetings from the Guild Companion; Issue 156 is available at www.guildcompanion.com.

This month we have, on the sci-fi side, the second half of Clint Fell’s Bughunter conversion to HARP.  On the fantasy side, we have part 11 of the Art of Fighting, which analyzes martial skills, and an article on creating new professions for RMSS.  Finally, there are a few, short words from the wise (guys).

Peter Mork
Guild Companion Editor
Title: Re: Guild Companion February 2012 (Issue 156)
Post by: markc on February 03, 2012, 09:20:27 AM
Loved the issue.
MDC
Title: Re: Guild Companion February 2012 (Issue 156)
Post by: jdale on February 03, 2012, 10:22:49 AM
I liked very much your take on professions. I had taken a stab at it earlier myself, but the affinities and the aptitudes provide some much-needed structure.

(PS: Magent is spelled wrong though. Spell-check to the anti-rescue I think.)
Title: Re: Guild Companion February 2012 (Issue 156)
Post by: Ecthelion on February 03, 2012, 10:43:55 AM
I also liked the article on professions very much.
Title: Re: Guild Companion February 2012 (Issue 156)
Post by: bpowell on February 03, 2012, 01:31:50 PM
Excellent issue.  My thanks to all of the authors.
Title: Re: Guild Companion February 2012 (Issue 156)
Post by: Ynglaur on February 03, 2012, 05:05:10 PM
The professions article is the best since Irregular Realms.  Very well done.
Title: Re: Guild Companion February 2012 (Issue 156)
Post by: rdanhenry on February 11, 2012, 11:27:49 PM
You might want to fix the last paragraph of "Balanced Profession Design based on Affinities". The Magent is called "Magnet" twice.
Title: Re: Guild Companion February 2012 (Issue 156)
Post by: Fnord on February 12, 2012, 03:52:00 AM
I really liked the Profession Design article. Is there any chance you could create something similar for RM2/RMC?
(Maybe there is an existing article in previous issues, but I can't recall any)
Title: Re: Guild Companion February 2012 (Issue 156)
Post by: Kristen Mork on March 01, 2012, 06:17:38 AM
Doubtful, there are too many distinct skill costs in RM2.  The profession design article relied on the more limited number of skill categories.
Title: Re: Guild Companion February 2012 (Issue 156)
Post by: Marc R on March 04, 2012, 10:19:29 PM
You need to include a link, I know where to look, but many may not.
Title: Re: Guild Companion February 2012 (Issue 156)
Post by: Kristen Mork on March 05, 2012, 06:16:29 AM
Here is a link to the article being discussed: http://www.guildcompanion.com/scrolls/2012/feb/professiondesign.html.
Title: Re: Guild Companion February 2012 (Issue 156)
Post by: markc on March 05, 2012, 09:24:05 AM
Thanks for the link. Easy for me to read the article again. ;D
MDC