[wiki] Nostin

Started by janpmueller, September 18, 2009, 04:10:09 AM

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janpmueller

I will probably be GMing my Cyradon campaign again soon (I take turns with another GM), hence I'm returning to the forums. Somehow, I'm on and off depending on my GM status.
Seeing that the wiki is live, and as I'm already itching to fill in some details, I thought we could start "building", and I'd like to "build" Nostin. There is little information on Nostin, so we have free reign for fan ideas. There are some information about the dwarves in the Cyradon timeline that should be thought about. Here's what I think is set:

* Nostin is one of the outposts that the dwarves inhibited during the building of Belynar.
* Nostin had a teleportation chamber with a gate to Belynar, possibly to other places.
* After Belynar was finished, the dwarves moved to Blackflame (this was almost 5000 years ago!! A lot would have happened to the ruins, and they were most probably inhibited by other people. Whole cultures could rise and fall in 5000 years).

In my campaign, I introduced an NPC that I found nice, and I thought I'd throw her in here:

A naiad in Nostin
[spoiler]
On a quest, the group encountered Nostin, the dwarven outpost. The portal in the wall was unhinged, and when the group went inside, they encountered a pretty big Vulakah. Interestingly, it didn't attack, but beckoned them to enter the building. In there, an old fountain was in the middle of a large hall (the welcome and dwelling area of the outpost). Out of that fountain, a naiad rose. She calls herself Gwirvi, and tells how she had to flee from the devastation, and is now confined to the water of that fountain. She noticed the change after the ritual of estrousal, and, learning that Belynar now has life in it, begs the party to help her move there.
Of course, the naiad has her own agenda, and when she invites the party to drink from the fountain, she binds them to her and may, at a later point, call another favor (by this method, she also controls the Vulakah). The journey, on which the party has to protect the naiad, made for a nice adventure.
Gwirvi has been moved to the bath house in Belynar, where water slowly starts returning. She collects her strength, but once she is back to power, she will be an interesting ally/ friend/ force.
[/spoiler]

What are your ideas for Nostin? What about the teleportation chamber? Will it be mysteriously activated? If so, why would it? Are there remnants of other cultures? What happened in those 5000 years?
"What's in the box?" - "Pain."