This week was a difficult selection. Lots of great tales of comedic value; flying spiders who go splat, foolhardy thieves trying to shoot people in the back, and bloodthirsty dwarves attacking orcs and opossum....
But the one found to have classic comedic value, was one that referenced the classic - unseen, imaginary, deceased turtle ruining the perfect plan.
We've always interpreted Rolemaster dragons as having incredible senses: If you're invisible, they'll hear you moving about; if you're silent, they'll feel your feet touching the ground; etc.
So, the party was ecstatic when they finally arranged a flawless ambush. The rogue had the Background Option that ensured he had no discernible odor. He was both Invisible and Silent. He was Flying, drifting on a magically summoned breeze. The dragon could not smell, see, hear, or even feel the rogue's presence. The party even arranged a distraction so that the dragon was busy casting counter-spells and could not spend a round casting Presence.
The rogue had maneuvered into a perfect position, floating above the dragon's back, a dwarven axe in hand. His ambush maneuver was flawless, and with forty-plus ranks of ambush, an open-ended critical was not unlikely. Given his OB, positional modifiers, and surprise, he couldn't fail to max the chart.
Until.
He fumbled. Somehow, despite his improbable position, he stumbled over an unseen, imaginary, deceased turtle and (this was probably pure malice on the GM's part) dropped his axe.
The next session was spent plotting a way to recover enough of the poor rogue's body to restore him to life.
Next week - non-Fantasy settings... So bring out your favorite examples of arms law impacting your non-Fantasy game play....