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General Discussion / Re: Fate Points
« Last post by Spectre771 on February 19, 2024, 04:07:32 PM »
This came me today while I as washing dishes:  Why not leave it up to the Dice gods?

Because a lucky player ends up with a buttload of Fate Points and spends them like they're going out of style.

Then the GM rolls d1000 and players roll d100
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Rolemaster / Re: Copyrights for Rolemaster 2nd edition books
« Last post by nash on February 19, 2024, 04:01:58 PM »
This thing is just so dumb :D
All the people making RM20 30 years ago, I bet would just like that the game spread happiness instead of this.

There are some authors that (used) to bear some grudges against past ICEs.   So it's not 100% cut and dried.

But you are right that I bet most would be happy to get their stuff out there.
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Rolemaster / Re: Copyrights for Rolemaster 2nd edition books
« Last post by Malim on February 19, 2024, 03:45:45 PM »
This thing is just so dumb :D
All the people making RM20 30 years ago, I bet would just like that the game spread happiness instead of this.
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Rolemaster / Re: Essence and Empathy
« Last post by MisterK on February 19, 2024, 10:27:26 AM »
Sure you can. By reminding yourself what the objectively rational thoughts on the matter should be, you can shut yourself off from things trying to manipulate you. In fact, all kinds of persuasion are less likely to work when the person to be persuaded is better at reasoning, regardless of whether their original opinion was rational or not.
The problem I see with that kind of argument is that the logical conclusion is that all resisted magical effects are a contest of wills, which would logically make SD the defence stats for all magical resistance. It has some merits, but I'm not sure this is how the original designers envisioned their magic system (or their system in general - the list of attributes would likely have been different).
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Rolemaster / Re: Copyrights for Rolemaster 2nd edition books
« Last post by Dreven1 on February 19, 2024, 10:04:20 AM »
If original authors have passed away or if they are unavailable (just quit caring about how it proceeds) what is the timeline or timeframe when it goes into public domain? Is it 50 years?
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ICE News and Discussion / Re: Locating "Lost" Authors to Bring Back "Lost" Books
« Last post by Elrich Maltah on February 19, 2024, 09:35:46 AM »
I know it was mentioned earlier that it's possible P. Singh Khanna and Art Ridley might have contact information for Mike Carlyle, but has anyone actually reached out to them to check on that?
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ICE News and Discussion / Re: Locating "Lost" Authors to Bring Back "Lost" Books
« Last post by Lars1444 on February 19, 2024, 09:23:48 AM »
Just to get an update. 

Is Mike Carlyle the only person still missing in the puzzle?    And if we (read: the fans) should be able to help, perhaps we could get some background information on Mike like: year of birth?, where was he from?, where did he live?, education, jobs etc.  Things that could help us search places like Facebook etc.     And could it be possible, that Mike was short for Michael?

Has anyone made a joined effort to try and find Mike?   and perhaps made a list on which Mike's that has been contacted so random Mike's all over the world aren't spammed with multiple messages from Rolemaster fans:-)

Best regards

Lars Smalby
Denmark
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Rolemaster / Re: Training Package Spell Lists for Protege
« Last post by Dreven1 on February 19, 2024, 08:19:18 AM »
I think this is my assumption (and the way I am going to handle it going forward) also.  Thank you JDale!
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Rolemaster / Re: Essence and Empathy
« Last post by Thot on February 19, 2024, 05:48:46 AM »
It feels a little weird for RRs. Can you rationalize your way out of a spell effect? [...]

Sure you can. By reminding yourself what the objectively rational thoughts on the matter should be, you can shut yourself off from things trying to manipulate you. In fact, all kinds of persuasion are less likely to work when the person to be persuaded is better at reasoning, regardless of whether their original opinion was rational or not.
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Rolemaster / Re: Essence and Empathy
« Last post by cdcooley on February 19, 2024, 01:59:09 AM »
I just read the new RMU definitions for the stats and I am not impressed, especially for the treatment of empathy which reduces its role in magic to simply an analogy for its more common "emotional awareness" meaning.

Empathy is definitely poorly named and that's been a long-standing problem, but in all prior editions the description is:  "The relationship of the character to the all-pervading force that is common to all things natural and is the basis of most things super-natural." It is perfectly clear that empathy is a measure of the characters ability to have relationships in general not just emotional ones.

For core skills in the original rules, empathy is only used for Runes and Staves/Wands, i.e the magic skills. And for the secondary skills it is a factor for Acting, Animal Healing, First Aid, Frenzy, Herding, Music, Public-Speaking, Sailing, Seduction, Trading, Trap-building, Weather-watching, and Wood-carving. Clearly many of those could benefit from having a good emotional awareness, but not things like Weather-watching or Trap-building. Based on how Empathy was actually used it clearly had a more general role about awareness of the world and not just of emotions. But in later editions, its use has gradually shifted to be more about emotions until in RMU that becomes its primary role.


My take on the three primary and three secondary stats are:

For Mentalism you need Presence to project your own will into the world and Self-Discipline to understand and master yourself first.

For Channeling you rely on Intuition to reveal the will of a patron deity and manifest it into the world along with Memory for the rules and rituals to stay in favor with that deity.

For Essence you need Empathy for the connection to manipulate the forces of the world and Reason to find the required relationships that need to be adjusted to achieve your goals.
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