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Rolemaster / Re: Goblin vs. kobold size
« Last post by jdale on April 14, 2024, 10:15:10 PM »
Hmm, I did not notice it, but goblins shrank from previous editions that had them 3'6"-4'6". Possibly that was to keep them from being on the cusp of size Small, but the others didn't get adjusted. Kobolds have a lower St modifier though.

Goblin clogs might also give them an edge. :)
ICE News and Discussion / Re: Locating "Lost" Authors to Bring Back "Lost" Books
« Last post by jdale on April 14, 2024, 10:06:45 PM »
I'm sure there's also ICE material in there, so ICE would have standing to sue you, even if they don't have sufficient rights to publish it currently. I can't say whether it would be worth their while to do so, but for someone who I assume from your presence here that you have an interest in being part of the community, I think the lawsuit potential is not really the most important part of the equation.
RMSS/FRP / Q: Drow
« Last post by EltonJ on April 14, 2024, 08:36:38 PM »
I'm going to convert the drow from AD&D to RMSS.  I know the original Creatures and Treasures had conversion guidelines for AD&D monsters as well as RuneQuest monsters.

The reason is, the drow have an important spot in my world system that I'm filling out on World Anvil. And I know that Rolemaster doesn't have drow.  But I'd like to add them.  Any help would be appreciated.
RMSS/FRP / Re: Question about Staff Spell.
« Last post by Micael on April 14, 2024, 05:10:27 PM »
Sorry to say that most of the above interpretations are just to good and not raw imo.  The staff list would be a must list for every spell caster who want to cast effective combat spells, because in the first round of combat you otherwise coulnt cast a spell of your level without danger. We are looking to the store spell and there are a lot of different words used. "The caster can store any one spell in his staff. The spell to be stored must be cast immediately after this spell (within 1 minute). The power point cost of this spell is equal to the level of the store spell plus the cost of the spell to be stored. For example, in order to store a 5th level spell in a magic staff using Staff Spell I is equal to 5 (the level of the spell) + 3 (the level of the store spell) = 8. The caster must spend power points to cast the spell that has been stored --------- you have a max. of 6 round (1minute) to prepare and overcast. You have to use the PP twice, once in casting to the staff and again in using it from the staff, because of the last sentence. So no PP for the next day. Therefore you have to roll for spellfailure once during casting into the staff and again when you attack someone with a bar. Even with this interpretation magic staff and the store spel! are the only possibility for a caster to cast a very high level spell in the first round of combat with only a small chance of spell failure and every player use it... Thanks Tarinia
This is extremely valuable feedback. Thanks for the moral compass support. Its very valuable having a sounding board thats not in my game and someone who has experience creating engaging, meaningful encounters.
I like the dilemma quandary, thats a hard choice to make when you know whats at stake. If the character willingly sacrifices themselves for the good of the party, thats the sort of heroic deed I want to have in my game.
Social contract checks out. Its a deadly campaign and PC death although rare is always a possibility. The game world is brutal and realistic. Not quite grimdark but there are powerful enemies afoot and the threat of death is always near when you have dangerous enemies.
Fair enough. I don't like PC death as a consequence, because death is not a consequence for the character (because they're dead, duh) - it is a consequence for the player. And I'm not here to make my players suffer and have to throw away a character they like.
So, consequences should affect the characters - which means they have to be alive to feel the weight of what they've done. Which means no dying unless people are monumentally stupid or willingly sacrifice themselves.

This might be unknown to the party and they might unintentionally aid the enemy.
"unintentionally" is in my opinion not something you want to use for major issues. If they release a major threat on the world, better for them to know it beforehand, or at least suspect it enough to consider it a significant risk. Having to choose between condemning their friend to an eternity of suffering or releasing a major demon or alien entity or evil god makes the choice *matter*. If they are unaware until after the deed, it's just you being petty :)
It's OK for minor things, just a reminder for players to check their six before doing something. But a major consequence ? I think it's much better if they know and choose to do it.
Shadow World / Re: The Origins of Species (In Shadow World)
« Last post by kyussopeth on April 13, 2024, 07:34:33 PM »
I put a few things down a few years back:;topic=15879.0;attach=3411

I like it
Rolemaster / Re: Core Law Bug
« Last post by rdanhenry on April 13, 2024, 04:16:24 PM »
"The En" is what is missing.
ICE News and Discussion / Re: Locating "Lost" Authors to Bring Back "Lost" Books
« Last post by Malim on April 13, 2024, 02:15:54 PM »
Can I ask a theoretical question.
If i scanned all RM2 products and made a new pdf of them with new text etc. But the same content...
Who would sue me? :D
Since all the owners are spread over the world, guess the meaning of this thread!
Rolemaster / Core Law Bug
« Last post by deer_buster on April 13, 2024, 11:45:46 AM »
Noticed something while reviewing Encumbrance in Core Law, pgs 128-129.  It looks like the start of the text on page 129 is cut-off from previous page.  Was only the first characters cut off, or was a bit of text cut off that should have been there?

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