Ten Million Ways to Die also has musket attack tables, although only two. One for pistols, the other for musket "rifles".
Fire Arms Law breaks down muzzle energy into 29 attack tables, plus 20 shotgun tables. Basically, you would use the first 8 ME tables routinely, with tables 9-12 for the best muskets. Since muskets are really just smooth bore shotguns, you could use those tables too. Probably SG 1-9. There are some neat and simple rules for increasing/decreasing damage by shot used.
The higher ME and SG tables wont be of much use, though ME 29 could easily simulate a cannon, as SG 20 could simulate grape shot.
TMWTD has condensed tables for all weapons, muskets and modern and space, and melee and missile, so I prefer it in cross over games. In addition, the damage on those tables is much more in tune with RM2 attack tables, though it doesn't bother me that a .50 cal machine gun on table ME 29 delivers well over 200 hits against AT 1. It IS a freaking anti vehicle weapon, really.
lynn