Though not a 100% on the subject - it's still related.
I was toying with a house rule for weapon skill rank aquisition (for RMC), although it can be applied to other skills of similar nature - i.e. the skill itself is a group of different skills.
OK, first, rank developed in a weapon skill is actually developed for all weapons in that skill group - for example, if you develop 1 rank in 1-handed crushing, you can use the skill mod for ALL weapons of such nature.
Secondly, if you would like to specialize in a specific weapon type (say, a war hammer), you can invest 1 rank and gain a specialty in that weapon type which grants you a flat bonus of +15 to your 1-handed crushing OB, only when using that weapon.
This speciality can be taken only once. You don't get a rank, only the flat +15 to the OB of the 1-H crushing skill (again, only when attacking with a war hammer).
Weapon skills should be written on the character sheet somthing like this:
1 Handed Edged (Broad sword, dagger, long sword) total modifier = +35
That means that whenever the character attacks with a 1 handed edged weapon - he has a +35 OB
BUT when he attacks with either a Broad sword, dagger or long sword, the OB is actually +50 (35 + 15 = 50)
This wasn't playtested - I bet several other rulings must be made to snug this in with the system.
Ammount of DPs should probably change a bit, and the weapon skills themselves could be renamed (something similar to the attack tables of the upcoming battle companion - i.e. Short blades, long blades, 1-h crushing, etc.)
The specialty "rank" is counted towards the number of ranks you can develop in a skill at once - and should cost more if it's the second "rank" taken in the same development stage. BUT, YOU DON'T GET A RANK, you get a +15 flat bonus to a specific weapon.
This rule can also be applied to other skills - which requires changing the whole skill list a bit (certain existing skills could become actually a speciality of another different skill - the old tumbling/acrobatics dilema).
What do you think? RM revision material?
Roy.