Author Topic: ToDo (initiated 22nd April)  (Read 2938 times)

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Offline NicholasHMCaldwell

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ToDo (initiated 22nd April)
« on: April 22, 2007, 11:33:37 AM »
Topics still in progress:

The Zero Mod:

A. Skills: revise Weapon Skills for Modern Ranged In Alpha
B. Equipment:
B1 Text of Arms and Armor DONE
B2 Futuristic Ranged Weapons:
add in Blaster, Miniblaster, Assault Blaster, Grenade Launcher, Grenade Launcher Attachment, Missile Launcher, Pacifier Pistol, Tangler, Light Support Blaster, Medium Support Blaster, Heavy Support Blaster, Light Support Laser, Medium Support Laser, Heavy Support Laser, Light Machine Gun, Medium Machine Gun, Heavy Machine Gun Removed Flechette Shotgun as needlers already burst capable, and Tanglers as they would have required yet another critical table, other weapon descriptions written! In Alpha
B3  Add entries to table In Alpha
B4 Check all fumble ranges in weapon table In Alpha

C. Combat chapter:
C1 Rewrite Weapons subsection In Alpha
C2 Tweak Staying Alive in a Firefight for new combat action - Combat Crawl In Alpha
C3 Add in new weapons to Ranged Weapons section In Alpha
C4 Add in new weapons to their specific critical tables, checking fumble ranges etc for existing weapons Done
C5 Add in Blaster critical table In Alpha

The Travel Mod: Vehicles (some further math shortcuts if possible, will probably involve some of Tim's sublight transit table). May affect Combat chapter with regard to missile flight times. Created a math shortcut, so coupled with some tables from Tim, I declare this Done

The Minor Mods (typos, minor niggles, etc.)
 - Clairsentience Tiers modified DONE
 - Do characters know they've suffered a psi attack? DONE

The Wish Mods
1) Exotic Cybersenses (scanners, etc.) Added instead as Scanner Option and Scanner Hand for cyberfinger and cyberhand units
2) Cyberware to boost mental stats Created as Focus (SD), Intuition (In), Logic (Re) and Social (Pr) Boosters as neuralware options
3) Timeline of Terran & Alien History (3 columns so can be split up or fully merge easier) DONE
4) Master NPC table Available for early beta

Wish List:
1) "Smuggler" ship and/or other small starships


Designated for SysOp's Guide:
1) Alternate FTL options
2) Tech: Missile Warheads, Personal Force Shields
3) Mecha-style  powered armor and vehicles
4) use Artificial Organ and Organ Control cyber options as opportunity to provide new variants.

Changes made at or by checkpoint 22nd Apr

1) Skills (revisit Signaling description re use of comms equipment and vehicle sensors, priority of applications) To Beta
2) Skills (Explicit sample of subskills and specialities for Vehicle skills To Beta, Gunnery To Beta, Machine Operation [Done])
3) Skills (Flying/Gliding fixup, Zero-G maneuvering, affects Zero Gravity Talent, Zero-G Combat skill, tweaks to Starsoldier TP and sentence in Adventuring chapter) To Beta

4) Equipment & Technology (indicate skills for equipment) [Done]

6) Combat (vehicle - "lock on", missile rounds start after firing round) [DONE]
7) Combat (BMR for crouched movement) {becomes Combat Crawl} To Beta
8) Combat (grenades - consider how secondary radius might be handled) necessitated changes to equipment To Beta
9) Combat (vehicle situational modifiers for initiative) To Beta
10) Combat (Well-aimed Shot no longer implicit time delay[DONE], Careful Aim To Beta)

11) Psionics (name that psi maneuver table [DONE] , bring other mods nearby)
12) Psionics (Electrical Control To Beta, Clouding Tier 3 to Tier 4 [DONE])
13) psionics (skill ranks set max on PEPs spendable) [DONE]
14) psionics (telekinesis as attack) To Beta
15) Psionics: precognitive strike, defense, maneuver To Beta
16) Psionics (tweaking of Clairaudience and Clairvoyance to make them useful at Tier 1) To Beta
17) Psionics (minor mod to Attack discipline) [DONE]
18) Psionics (rules for Concentration duration) [DONE]

19) Professions: Semi-Adepts becomes the Fusion variant To Beta

20) Talents (TP mods to Doctor, Follower, Initiate to avoid half-DPs) [DONE]

[Old Numbering indicating changes already made at 12 Apr checkpoint]
1) Species: Add Skill Flexibility as an alternative to Profession Adaptability for humans, note need to modify example in Species & Genetic Adaptation [DONE]
2) Combat: Metricate the Charging combat action [DONE]
3) Vehicles: Fix the v= u +at equation example [DONE]
4) Gustav: Noted for Tim
5) Species: Genetic Adaptation Talents (ensure cost appears in Species chapter) [DONE]
6) Talents: checking/modification (Speed Loader, Sureshot, Zero-G, Poison Sac) [DONE]
7) Equipment & Technology (laser sights vs holographic sights) former now Unrestricted [DONE]
9) Equipment & Technology (no personal force shields) [DONE]
10) Skills (Disarming Demolitions as explicit subskill) [DONE]
11) Skills (Astrogation as explicit subskill of Navigation) [DONE]
13) Skills (psychology - explicit note about study of alien minds) [DONE]
14) Skills (engineering - explicit note about its application in equipment use) [DONE]
16) Adventuring (starvation & thirst - 3 litres) [DONE]
17) Adventuring (high gravity - acceleration couches and gravitic chairs) [DONE]
18) Combat (+40 vs downed foes - melee only?) (now states: Foe Downed (melee attacks or point-blank ranged attacks only) [DONE]
19) Combat (Escape Blast vs Sudden Dive) (Escape Blast now requires following round for reorientation) [DONE]
22) Combat (change missile use in melee to ranged weapons in melee) [DONE]
23) Combat (combat actions - explicit note about which ignore damage caps) [DONE]
25) Adventuring (radiation aftermath CRR for nuclear blast) (reduced and qualified) [DONE]
26) Combat (reflect on Pilot bonus offensive vs defensive) now one or other [DONE]
27) Cyberware (look at skill ranks being equipment specific, which implants need neuralware) [DONE]
28) Skills (explicit note that EMP Feedback option is specific neuralware unit) [DONE]
33) Cyberware (explicit note against stacking of bonuses from multiple cyberlimbs) [DONE]
35) Talents (rename Hotshot to Hotshot Pilot [DONE], improve Intuition description [DONE], wings to Flight and possible Cyradon ruling -impact on Gorsivans [DONE], Dense Musculature [DONE], note on maneuver types for Natural Linguist [DONE], check Darkvision - comment on colorblind already in Adventuring no action required) [DONE]
36) Combat & Equipment (scope to make Sniping viable beyond two range increments) {also adjusted Telescopic Eyes talent, Telescopic Focusing cyberware/cybertech, Sniping skill description} [DONE]
37) Talents (modify Starfighter Pilot TP to have CS&M: Combat Piloting) [DONE]
39) Dirty Fighting, Ambush, Sniping fixups [DONE]
40) Talents (mod to Initiate of the Transcendence TP) [DONE]

Best wishes,
Nicholas
« Last Edit: June 04, 2007, 04:00:12 PM by NicholasHMCaldwell, Reason: Updating Alpha and DONE list »
Dr Nicholas HM Caldwell
Director, Iron Crown Enterprises Ltd
Publisher of Rolemaster, Spacemaster, Shadow World, Cyradon, HARP & HARP SF, and Cyberspace, with products available from www.drivethrurpg.com
Author: Mentalism Companion, GURPS Age of Napoleon, Construct Companion, College of Magics, HARP SF/HARP SF Xtreme

Offline NicholasHMCaldwell

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Re: ToDo (initiated 22nd April)
« Reply #1 on: April 28, 2007, 09:29:19 AM »
The Zero Mod is now all in alpha.

Best wishes,
Nicholas
Dr Nicholas HM Caldwell
Director, Iron Crown Enterprises Ltd
Publisher of Rolemaster, Spacemaster, Shadow World, Cyradon, HARP & HARP SF, and Cyberspace, with products available from www.drivethrurpg.com
Author: Mentalism Companion, GURPS Age of Napoleon, Construct Companion, College of Magics, HARP SF/HARP SF Xtreme

Offline NicholasHMCaldwell

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Re: ToDo (initiated 22nd April)
« Reply #2 on: May 06, 2007, 10:02:36 AM »
Time to start tracking down the minor mods and getting a list of them.

Best wishes,
Nicholas
Dr Nicholas HM Caldwell
Director, Iron Crown Enterprises Ltd
Publisher of Rolemaster, Spacemaster, Shadow World, Cyradon, HARP & HARP SF, and Cyberspace, with products available from www.drivethrurpg.com
Author: Mentalism Companion, GURPS Age of Napoleon, Construct Companion, College of Magics, HARP SF/HARP SF Xtreme

Offline NicholasHMCaldwell

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Re: ToDo (initiated 22nd April)
« Reply #3 on: May 06, 2007, 10:05:11 AM »
The Minor Mods (typos, minor niggles, etc.)
 - Clairsentience Tiers modified DONE
 - Do characters know they've suffered a psi attack? DONE
 - Skills: Mathematics DONE
 - Cybertech: Robots & Swimming, Integrated Equipment, BMRs DONE
 - Cyberware & Cybertech: pressure issues DONE

I'm going to spawn a separate thread for the minor mods as they'll drown this one.

Best wishes,
Nicholas
« Last Edit: May 06, 2007, 03:51:51 PM by NicholasHMCaldwell »
Dr Nicholas HM Caldwell
Director, Iron Crown Enterprises Ltd
Publisher of Rolemaster, Spacemaster, Shadow World, Cyradon, HARP & HARP SF, and Cyberspace, with products available from www.drivethrurpg.com
Author: Mentalism Companion, GURPS Age of Napoleon, Construct Companion, College of Magics, HARP SF/HARP SF Xtreme

Offline NicholasHMCaldwell

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Re: ToDo (initiated 22nd April)
« Reply #4 on: May 07, 2007, 10:49:05 AM »
The Minor Mods list is now complete with mods either made, decided against, or marked on the Minor Mod List for Tim's attention.

Best wishes,
Nicholas
Dr Nicholas HM Caldwell
Director, Iron Crown Enterprises Ltd
Publisher of Rolemaster, Spacemaster, Shadow World, Cyradon, HARP & HARP SF, and Cyberspace, with products available from www.drivethrurpg.com
Author: Mentalism Companion, GURPS Age of Napoleon, Construct Companion, College of Magics, HARP SF/HARP SF Xtreme

Offline NicholasHMCaldwell

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Re: ToDo (initiated 22nd April)
« Reply #5 on: May 08, 2007, 05:12:44 PM »
The Wish Mods
1) Exotic Cybersenses (scanners, etc.) Added instead as Scanner Option and Scanner Hand for cyberfinger and cyberhand units
2) Cyberware to boost mental stats Created as Focus (SD), Intuition (In), Logic (Re) and Social (Pr) Boosters as neuralware options

two of the wish list items dealt with.

Best wishes,
Nicholas
Dr Nicholas HM Caldwell
Director, Iron Crown Enterprises Ltd
Publisher of Rolemaster, Spacemaster, Shadow World, Cyradon, HARP & HARP SF, and Cyberspace, with products available from www.drivethrurpg.com
Author: Mentalism Companion, GURPS Age of Napoleon, Construct Companion, College of Magics, HARP SF/HARP SF Xtreme

Offline NicholasHMCaldwell

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Re: ToDo (initiated 22nd April)
« Reply #6 on: May 09, 2007, 04:27:40 PM »
The Travel Mod has been dealt with at my end, but will need Tim to incorporate his tables into the final version

Best wishes,
Nicholas
Dr Nicholas HM Caldwell
Director, Iron Crown Enterprises Ltd
Publisher of Rolemaster, Spacemaster, Shadow World, Cyradon, HARP & HARP SF, and Cyberspace, with products available from www.drivethrurpg.com
Author: Mentalism Companion, GURPS Age of Napoleon, Construct Companion, College of Magics, HARP SF/HARP SF Xtreme

Offline NicholasHMCaldwell

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Re: ToDo (initiated 22nd April)
« Reply #7 on: May 14, 2007, 01:39:30 PM »
I've created the Timeline and have a preliminary (skill ranks not bonus) version of the Master NPC Table.

Best wishes,
Nicholas
Dr Nicholas HM Caldwell
Director, Iron Crown Enterprises Ltd
Publisher of Rolemaster, Spacemaster, Shadow World, Cyradon, HARP & HARP SF, and Cyberspace, with products available from www.drivethrurpg.com
Author: Mentalism Companion, GURPS Age of Napoleon, Construct Companion, College of Magics, HARP SF/HARP SF Xtreme

Offline NicholasHMCaldwell

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Re: ToDo (initiated 22nd April)
« Reply #8 on: May 17, 2007, 04:11:48 PM »
Preliminary version of master NPC table now done and available for download to registered beta users.

Best wishes,
Nicholas
Dr Nicholas HM Caldwell
Director, Iron Crown Enterprises Ltd
Publisher of Rolemaster, Spacemaster, Shadow World, Cyradon, HARP & HARP SF, and Cyberspace, with products available from www.drivethrurpg.com
Author: Mentalism Companion, GURPS Age of Napoleon, Construct Companion, College of Magics, HARP SF/HARP SF Xtreme

Offline mystic

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Re: ToDo (initiated 22nd April)
« Reply #9 on: May 24, 2007, 07:14:19 PM »
Preliminary version of master NPC table now done and available for download to registered beta users.

Great. Thanks!