Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Home
Help
TinyPortal
Downloads
Login
Register
Official ICE Forums
»
Forum
»
Systems & Settings
»
Rolemaster
(Moderators:
Marc R
,
NicholasHMCaldwell
) »
Topic:
RMU: bonus armor and magical armor like e.g. from Sacred Protection spell
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: RMU: bonus armor and magical armor like e.g. from Sacred Protection spell (Read 510 times)
0 Members and 1 Guest are viewing this topic.
Ecthelion
ICE Forum Moderator
Posts: 2,497
OIC Points +0/-0
RMU: bonus armor and magical armor like e.g. from Sacred Protection spell
«
on:
April 24, 2023, 11:18:52 AM »
Hi,
we're using the piecemeal armor option. During our recent first session our cleric mentioned that he could (via overcasting) grant AT 4 via the Sacred Protection I spell. So we wondered what would happen if on of our characters had a +15 AT 4 torso armor and then would like to have Sacred Protection grant him AT 4 also for his limbs and head. We had some options in mind:
a) Not allow the spell in such a case -> not really satisfactory.
b) The Sacred Protection works but grants AT 4 overall without a bonus -> makes protection worse for attacks to the torse and better for attacks to the limbs and head. Overall often not worth the PPs spent, depending on the basic armor bonus.
c) The Sacred Protection adds protection for limbs and head. As mentioned in the rules for piecemeal armor you have to roll the critical alongside the attack roll. If the critical indicates a hit to limbs or head then you look up the result without the +15 armor bonus, if it's to the torse then you use the result with the armor bonus -> to me this seems the best variant and to be in line with the piecemeal armor rules.
Opinions? Further options?
Thanks
Logged
rdanhenry
Sage
Posts: 2,590
OIC Points +0/-0
This sentence is false.
Re: RMU: bonus armor and magical armor like e.g. from Sacred Protection spell
«
Reply #1 on:
April 24, 2023, 01:00:38 PM »
Just allow AT 4 (+15). He's taking the encumbrance for the torso armor (disadvantage vs. just using Sacred Protection). If the AT from Sacred Protection was better than that for the base armor, I'd probably not allow the bonus, or at least reduce it.
Logged
Rolemaster: When you absolutely, positively need to have a chance of tripping over an imaginary dead turtle.
Hurin
Loremaster
Posts: 7,359
OIC Points +0/-0
Re: RMU: bonus armor and magical armor like e.g. from Sacred Protection spell
«
Reply #2 on:
April 24, 2023, 02:34:03 PM »
I would just go with option C, personally. It is cleanest, easiest, and most realistic, imho.
Logged
'Last of all, Húrin stood alone. Then he cast aside his shield, and wielded an axe two-handed'. --J.R.R. Tolkien
'Every party needs at least one insane person.' --Aspen of the Jade Isle
Ecthelion
ICE Forum Moderator
Posts: 2,497
OIC Points +0/-0
Re: RMU: bonus armor and magical armor like e.g. from Sacred Protection spell
«
Reply #3 on:
April 25, 2023, 12:51:11 AM »
Thanks for your replies :-).
Logged
jdale
RMU Dev Team
Posts: 7,124
OIC Points +25/-25
Re: RMU: bonus armor and magical armor like e.g. from Sacred Protection spell
«
Reply #4 on:
April 30, 2023, 09:19:50 PM »
In general, you only get DB bonuses for torso armor, not from helms or limb protection. So if you have torso armor with +15 DB, and then add the same AT to the head and limbs, it would be sensible to give that +15 DB to all locations.
Logged
System and Line Editor for Rolemaster
Print
Pages: [
1
]
Go Up
« previous
next »
Official ICE Forums
»
Forum
»
Systems & Settings
»
Rolemaster
(Moderators:
Marc R
,
NicholasHMCaldwell
) »
Topic:
RMU: bonus armor and magical armor like e.g. from Sacred Protection spell