Well my latest experiment was to try to convert an actual mech to AA.
Changes to my previous assumptions are:
AA tons = CBT tons x 5 (not 10 as I last tried)
Weapon Mk # = CBT damage +6 (not 5 as I last tried, except for machine guns which I kept at mk 6)
Additional assumptions I made were:
Mech frequently for scouting (such as this Pheonix Hawk) would have slightly better sensors and ECM capabilites, but not drastically better. So I used rating 3 for these instead of 2 as I have previously.
My results look pretty good for the most part:
(sorry the formatting is still a mess - I need to find a better way to format these)
Equipment Rating Volume Cost
Mass 225.0
Volume 01.0 675.0
Hull 13.5 123750.0
CAT 24.0 21.0 24.0
Superior Alloy ( DB ) 00.0 01.0
Superior Alloy ( Volume ) 00.0 01.0
Armor Belt 20.0 400.0
DB 20.0
Hit Points 270.0
Walker Drive 04.0 104.0 14500.0
Movement Points 08.0
Jumper Drive 04.0 114.0 29000.0
Movement Points 04.0
Projectile Cannons 129.6 12845.0
Energy Cannons 134.0 69800.0
Missile Launchers 00.0 00.0
HUD 00.0
Payload Pallets 00.0 00.0
Microfrequency Rig 06.0 05.6 600.0
Tight Beam Rig 04.0 24.0 80000.0
Sensors 03.0 27.0 6000.0
Electronic Warfare 03.0 20.3 20250.0
Fusion Reactor 49.3 49.3 13500.0
Fuel Storage 03.0 01.5 522.5
Control Points 05.4
Crew 01.0
Main Computer 44.0 04.4 4 4000.0
Control Area 05.0 5000.0
MIRC System YES 16.8 12250.0
Crew Quarter NO 00.0 00.0
Accomodations
Seats 00.0 00.0
Life Support YES 10.0 500.0
Recreational Facility NO 00.0 00.0
Dispensary NO 00.0 00.0
Sick Bay NO 00.0 00.0
Streamlining NO 00.0
Radiation Shielding YES 6750.0
Auxiliary Systems 00.0 00.0
Remainder to cargo 01.8 09.0
Total 00.0 482230.8
Armament Mark # Mark Cat. # Cannon Mount Type Mount Cat. HUD HUD Cost Volume Cost
MG 06.0 01.0 01.0 Flexible 02.0 00.0 0.00 24.0 17000.0
Magazine #1 98.0 117.6 850.0
Laser 14.0 02.0 02.0 Flexible 02.0 00.0 0.00 112.0 47600.0
Laser 11.0 02.0 01.0 Fixed 01.0 00.0 0.00 22.0 22200.0
I still need to look at how survivable a mech really is in AA under fire to insure I'm not overgunning or undergunning them.
Still working on missiles and heat sinks. I've starting looking at ways to model the more advanced tech as well. XL engines, endo-steel, and ferro-fiberous armor, and Streak Missile systems should be pretty easy. But ER lasers, pulse lasers, and double heat sinks may need more tweaking.
Any opinions on how this came out?