What are the penalties to actions if armor is fused, by a lightning bolt, for example?
Or do you just use penalties from the crit?
Most of the 'fused' penalties aren't severe imho, for the description.
Examples:
+18H +3bleeder
+9H +12stun
Armor (arc?) welded together might give serious penalties to further movements/attacks and armor fused to skin body might prevent healing until the armor is removed, surgically.
Just wondered how other, more experienced GM's, handled this.