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Systems & Settings => Rolemaster => RMC/RM2 => Topic started by: geewaagh on June 09, 2017, 10:04:48 AM

Title: Zero Rank Skills - Stat mods?
Post by: geewaagh on June 09, 2017, 10:04:48 AM
All,

Question regarding character skills without ranks.  I know that unskilled checks are at -25, but do you apply stat mods to roll?  If so, does that mean you need to list most (all) skills on your character sheet so you understand the true totals?

Title: Re: Zero Rank Skills - Stat mods?
Post by: Peter R on June 09, 2017, 10:37:10 AM
I do exactly that.

I only use a total of about 45 skills. I never went down the skill bloat route of RM2 so my character sheets have all the skills and stat mods and armour penalties etc. listed for each skill.
Title: Re: Zero Rank Skills - Stat mods?
Post by: Hurin on June 09, 2017, 11:26:31 AM
Yes, and I think that is according to the Rules As Written: you do apply the stat mods even if you have no skill. So a person who is ridiculously strong and agile can be naturally better with a sword than someone who has some training but is weak and stiff.
Title: Re: Zero Rank Skills - Stat mods?
Post by: geewaagh on June 09, 2017, 12:39:40 PM
thanks for the feed back, that makes sense. I am working on hoisting a game online (probably roll20) and was looking to keep the macro mashing to a minimum. I had considered just an unskilled macro roll at -25, but now I might consider breaking it down to "unskilled MM", "unskilled combat", "social combat", etc and include some common stat combos plus the -25.
Title: Re: Zero Rank Skills - Stat mods?
Post by: Skaran on June 28, 2017, 10:47:12 PM
We have always used the stat mods in our games but do not give level bonuses unless the character has a level of skill.
Title: Re: Zero Rank Skills - Stat mods?
Post by: Spectre771 on July 10, 2017, 09:32:31 AM
Keep in mind, there is also a list of skills that you cannot attempt at all without at least one rank in it (RM2).  Surgery, Second Aid, Planar Travel, Astral Projection, etc.  It's a good sized list and something you may want to keep in the back of your mind as all.  I'll see if I can find that list for you when I get home.
Title: Re: Zero Rank Skills - Stat mods?
Post by: Skaran on July 12, 2017, 02:08:20 AM
Actually if a character wants to try surgery without the skill or proper equipment for that matter I would let them go for it. The odds are highly in favour of a critical failure.
Title: Re: Zero Rank Skills - Stat mods?
Post by: Spectre771 on July 12, 2017, 07:25:23 AM
Actually if a character wants to try surgery without the skill or proper equipment for that matter I would let them go for it. The odds are highly in favour of a critical failure.

Well that's just mean.

It's funny as all heck!!!  But mean. :D