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Systems & Settings => Rolemaster => Topic started by: Druss_the_Legend on February 04, 2017, 11:43:53 AM

Title: How do you handle surprise?
Post by: Druss_the_Legend on February 04, 2017, 11:43:53 AM
ok lets say an enemy attacks a pc and it wasnt expected. Do you automatically award surprise or do you give them a chance to avoid being surprise?

Title: Re: How do you handle surprise?
Post by: Mordrig on February 04, 2017, 12:03:50 PM
If it was an ambush I would test vs their sense ambush and / or perception.  If it was during a conversation or in a bar there would be initative checks.  I am not one to give anyone a free pass.  Even if the players are launching a "surprise" attack, the other guy gets a chance to see the danger.  It might be too late to fully escape, but it might allow a reaction of some kind.


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Title: Re: How do you handle surprise?
Post by: Spectre771 on February 07, 2017, 10:32:57 AM
I always try to give the two parties an Ambush skill roll and a Sense Ambush/Assassin roll.  The fact that Player is wants to hide and make a surprise attack doesn't mean Player B will automatically be surprised.

While Ambush is the ability to modify a crit roll, we also use it as a skill to attempt to make or setup a decent Ambush or surprise attack on someone.  In RMC-II there are stats associated with Ambush so we calculate that value for staging an ambush.  Number of ranks are only used for modifying a crit roll.
Title: Re: How do you handle surprise?
Post by: Hurin on February 07, 2017, 10:53:17 AM
If a player is stealthing, that player's skill roll is the number everyone needs to get on a perception check to see him/her. Mods are applied to the stealther's roll depending on circumstances (i.e. if it is broad daylight, as much as -100, or simply impossible if say they were both sitting in a well lit room).

Title: Re: How do you handle surprise?
Post by: Pazuzu on February 07, 2017, 01:16:23 PM
I usually throw something at the closest player and yell "Surprise Mother#@!%er!"

But this tends to be preceded by my rolling the opponent's stalk/hide versus the players' appropriate perception roll.
Title: Re: How do you handle surprise?
Post by: Hurin on February 07, 2017, 03:05:04 PM
I usually throw something at the closest player and yell "Surprise Mother#@!%er!"


LOL
Title: Re: How do you handle surprise?
Post by: Peter R on February 07, 2017, 04:01:02 PM
I usually throw something at the closest player and yell "Surprise Mother#@!%er!"

But this tends to be preceded by my rolling the opponent's stalk/hide versus the players' appropriate perception roll.

Excellent!
Title: Re: How do you handle surprise?
Post by: Cory Magel on February 07, 2017, 11:50:00 PM
I'll try to find the most appropriate skills to use on each side.
Attacker would probably be Ambush or Stalking.
Defender would probably be Observation, Sense Ambush, or Combat Awareness.
Let them both roll and see who comes out ahead.
Title: Re: How do you handle surprise?
Post by: Druss_the_Legend on February 08, 2017, 11:18:12 AM
I usually throw something at the closest player and yell "Surprise Mother#@!%er!"

But this tends to be preceded by my rolling the opponent's stalk/hide versus the players' appropriate perception roll.

haha
Title: Re: How do you handle surprise?
Post by: Druss_the_Legend on February 08, 2017, 11:18:44 AM
I'll try to find the most appropriate skills to use on each side.
Attacker would probably be Ambush or Stalking.
Defender would probably be Observation, Sense Ambush, or Combat Awareness.
Let them both roll and see who comes out ahead.

this cool.i like it.
Title: Re: How do you handle surprise?
Post by: Majyk on February 08, 2017, 06:55:14 PM
Yup, Perception vs Stalk/Hide on Hard MM table for a percentage chance to detect creeper/lurker monster-y foes and S.A.A vs Ambush on Medium MM Table for % chance for same.


In my campaigns I'd run for years and years, Gen. Perc. Was usually the highest developed skill vs the usual weapon skills!


Later I adopted the +20 Surprise bonus for being flatfooted in the very first round of combat(not having had a turn in that round, yet) a la 3.5...
Title: Re: How do you handle surprise?
Post by: Peter R on February 09, 2017, 05:12:42 AM
I'll try to find the most appropriate skills to use on each side.
Attacker would probably be Ambush or Stalking.
Defender would probably be Observation, Sense Ambush, or Combat Awareness.
Let them both roll and see who comes out ahead.

I would never allow my players to roll the opposing skill. I get all my players to give me some 1d100 rolls before the session starts and I use those for skill rolls like Sense Ambush and passive perception rolls (where the character is not actively seeking something). Oft times I can even make those checks during the pre session prep so unnecessary dice rolls do not disrupt the flow of the game. It also stops the meta gaming urge of "The GM says make a perception roll so all the characters check their weapons and string their bows".

If the players says he is actively worried about ambush then they could roll their skill but not in a passive situation.
Title: Re: How do you handle surprise?
Post by: Cory Magel on February 09, 2017, 10:54:01 PM
I would never allow my players to roll the opposing skill.
I think it's only fair. Let their own dice decide their fate.

Quote
I get all my players to give me some 1d100 rolls before the session starts and I use those for skill rolls like Sense Ambush and passive perception rolls (where the character is not actively seeking something). Oft times I can even make those checks during the pre session prep so unnecessary dice rolls do not disrupt the flow of the game.
I'll just have the entire party roll dice randomly for no reason once in a while.  Then they don't know when they're rolling for real.  I'd also have the entire party roll rather that just the one being surprised.  And no one in our group is concerned about the time it takes to roll a few dice.  Most see it as part of the fun of the game.

Quote
It also stops the meta gaming urge of "The GM says make a perception roll so all the characters check their weapons and string their bows". If the players says he is actively worried about ambush then they could roll their skill but not in a passive situation.
Fortunately the 'meta' stops with our groups members themselves for the most part.  I would laugh at anyone who did this regardless.  Still, my previous comment teaches people not to do that anyhow.
Title: Re: How do you handle surprise?
Post by: jdale on February 10, 2017, 10:37:57 AM
A certain amount of gratuitous rolling keeps the players on edge. Even if what they are actually rolling for is the weather or what mood that merchant happens to be in. We do tend to have a lot of "roll" "what am I rolling?" "just give me a number".

I also think it's fine to roll perception for the players.


Title: Re: How do you handle surprise?
Post by: Druss_the_Legend on February 10, 2017, 11:20:13 AM
A certain amount of gratuitous rolling keeps the players on edge. Even if what they are actually rolling for is the weather or what mood that merchant happens to be in. We do tend to have a lot of "roll" "what am I rolling?" "just give me a number".

I also think it's fine to roll perception for the players.

good point about the perception being rolled by GM. otherwise the players are like expecting to see something with a high roll. trick is to keep them guessing.
Title: Re: How do you handle surprise?
Post by: Peter R on February 10, 2017, 01:20:32 PM
I am not a fan of gratuitous rolling. I see the interruptons as  just that, an interruption to the game progressing.
Title: Re: How do you handle surprise?
Post by: Cory Magel on February 10, 2017, 11:22:42 PM
What's that?  You rolled a natural 100 on that (meaningless) observation check I just had you roll?  You notice the produce stall has ants and track the line of them back to a crack in the wall. Do you tell the merchant?
Title: Re: How do you handle surprise?
Post by: Druss_the_Legend on February 10, 2017, 11:41:10 PM
What's that?  You rolled a natural 100 on that (meaningless) observation check I just had you roll?  You notice the produce stall has ants and track the line of them back to a crack in the wall. Do you tell the merchant?

haha. cool.
Title: Re: How do you handle surprise?
Post by: pedrokaco on February 14, 2017, 12:25:31 PM
I usually throw something at the closest player and yell "Surprise Mother#@!%er!"

hahahaha
I will do it in my next game day!

Title: Re: How do you handle surprise?
Post by: Spectre771 on February 14, 2017, 02:26:06 PM
What's that?  You rolled a natural 100 on that (meaningless) observation check I just had you roll?  You notice the produce stall has ants and track the line of them back to a crack in the wall. Do you tell the merchant?

I've done that too!  I've had players want to contribute to the point that it was interrupting game-flow, so I gave her the most detailed information she could have about the tree in the Elven forest.  Then when it came time for combat, she fumbled a couple of times and I told her she shouldn't have wasted all of her good rolls. 

It's the law of averages.   8)

I do have players give me a dice roll for no reason, it keeps them on their toes and invested n the scene.  Whenever possible, I let them roll their own fate.  It lets them see that I'm on the up and up and not just manipulating rolls behind the screen for my own ends and I like to let them be the victim of their own dice.