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Systems & Settings => HARP => Topic started by: Giovanni81 on June 05, 2016, 03:16:03 AM

Title: Newbie GM looking for some advice
Post by: Giovanni81 on June 05, 2016, 03:16:03 AM
Hi all,

some questions ...
how strong is the magic in harp in comparison with D&D?
There are spells forbidden in your campaigns?
What starting level do you recommend to try the game?
Title: Re: Newbie GM looking for some advice
Post by: NicholasHMCaldwell on June 05, 2016, 08:52:01 AM
Hi all,

some questions ...
how strong is the magic in harp in comparison with D&D?
There are spells forbidden in your campaigns?
What starting level do you recommend to try the game?

Which edition of D&D? HARP mages/priests etc will be able to cast more flexibly than low-level D&D casters. At higher levels, scaling penalties keep the power under more control.

I have not forbidden anything from HARP Fantasy or HARP College of Magics.

I typicallly start players at 2nd or 3rd level, mainly to allow them to have created characters with more of a lifestory and an acknowledgement that my players are very experienced, so want to be able to get stuck into more challenging adventures.

Best wishes,
Nicholas
Title: Re: Newbie GM looking for some advice
Post by: Giovanni81 on June 05, 2016, 10:01:02 AM
Thank you. It seems a wonderful game. I will change Pathfinder with this soon and for sure.
Title: Re: Newbie GM looking for some advice
Post by: Alwyn on June 17, 2016, 09:57:57 AM
Thank you. It seems a wonderful game. I will change Pathfinder with this soon and for sure.

Giovanni81,

HARP is a wonderful system.  Like Nicholas said, the various mage types and clerics are more flexible and diverse at lower levels and not overwhelmingly powerful at higher levels.  The one thing that I really like about HARP is that you can create whatever type of multi-faceted character you want, unlike the cookie cutter classes in some of the d20 RPGs, such as D&D.  I have found that HARP is more balanced than D&D as far as the classes and abilities go, and I like the combat and magic systems a lot better also.

Just my two coppers worth.