Official ICE Forums
Systems & Settings => Spacemaster => Topic started by: Onirim on November 06, 2014, 12:49:38 AM
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Hi people,
Recently, I've been trying to use SM2/RM2 to play a Fallout RPG Campaign, but I've seen something I don't quite understand :
In the attack tables of SM2, it's noted than SM weapons (energy and firearms, I suppose) have their results limited by their Mark#. But apparently, this weapons can go further in the damage table against Rolemaster AT's for AT 5-20.
It's okay for me, but imagine a character with AT1 or AT2, what is the guideline ? It's difficult to imagine AT1 and 2 are better protections than AT20, but with the tables, a well armored warrior in RM is just more fragile than a naked person in AT1, because we can go to Mark5 on them, and only on Mark3 on a AT1.
What is your opinion ? Have you successfuly played a game with RM/SM armors and weapons combined ?
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Buy Ten Million Ways to Die, which is designed to include columns for all AT's in SM and RM.
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Thanks, but I know the Ten Million Ways to Die :)
Ten Million Ways to Die is, I think, too dangerous for what I want : with firearms, I've a BIG chance to kill anyone in one shot (yes, it's realistic, but it's not playable for me).
With Space Master, firearms and other weapons are limited by their Mark#, so a character can be hurt 2 or 3 times before falling. And it's so difficult to parry a Firearm... so it's the reason I want to know how this rules work in Space Master :)
But I will think about this anyway ;)
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Weapons can still be limited by Mk. Mk I (105), Mk II (120), Mk III (130), Mk IV (140).
TMWTD does list many weapons with limited attack results.
One of TMWTD advantages is it lowers over all hits versus WL: Firearms and Blaster Law.
But of course, whatever works for you!