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Systems & Settings => Spacemaster => Topic started by: Marc R on January 02, 2011, 06:04:55 PM

Title: 4513 Tech Law: Vehicle Manual Errata
Post by: Marc R on January 02, 2011, 06:04:55 PM
(All errata thanks to Defendi)
   
Torpedo tubes were left out of Vehicle Manual. A torpedo tube takes the same volume and mass as a pallet. Add to this the mass of all the torpedoes in the magazine. The volume of the torpedoes is the same as their mass. It is assumed that any torpedo can be loaded into any tube the same size or larger than the torpedo.
Title: Re: 4513 Tech Law: Vehicle Manual Errata
Post by: Marc R on January 02, 2011, 06:05:55 PM
Fighter Racks were also left out of Vehicle Manual. A fighter rack has a mass of 1.1 times that of the fighter it carries (essentially, .1 times the mass, plus the fighter itself.) It has a volume equal to the fighter mass, which essentially accounts for the flight deck, the area inside the ship adjacent to the racks, where the flight crew operates.

A fighter rack has the cost of mass of fighter*20/3 and a crew of mass of fighter/200.  Fighter racks are not one size fits all.
Title: Re: 4513 Tech Law: Vehicle Manual Errata
Post by: Marc R on January 02, 2011, 06:07:02 PM
The Jeronan fighters had slightly skewed stats in Vehicle Manual. Here are the corrected stats:

    Death Howl II Heavy Fighter
Crew: 1
Cargo: 1 Kiloliter
Mass: 350.43 Tonnes
    Hits: 350
CAT: XIV
Vacuum Power Rating: 214 (0)
DB: 95
    Superior Material: 25
    Defense Screens: 30
    Evade Program: 40
    20 Decoys
    Rating 8 PD, 6 Attacks
EW: 25/5
Cost: 54,000,000
Top Speed: 15.98 G's (Loaded), 16.104 (Unloaded), 5,000 kph Airspeed
Translight Capability: None
Atmospheric Capability: Full
Armament: 6 MK 10 Blasters (Flexible Mount), +90
    1 MK 10 Missile Launcher (10 Missiles, Turret), +91
Features: Microfrequency Comm Rig
    Advanced Sensor Suite
    Quantum Comm Rig
    Shielded Weapons
    Well Shielded Drive
    Cramped
    Auxiliary Systems: RIF Generator
    Life Support
    Vacuum Power Generator
    Advanced Sensor Suite
    Drive (1.849 Gs Loaded, 1.836 Gs Unloaded, 2,000 KPH Airspeed)

    Slashing Blow III Medium Fighter
Crew: 1
Cargo: 1 Kiloliter
Mass: 244.22 Tonnes
    Hits: 244
CAT: XIV
Vacuum Power Rating: 144 (0)
DB: 90
    Superior Material: 10
    Defensive Screens: 30
    Evade: 50
    10 Decoys
    Rating 6, 3 Attacks
EW: 25/5
Cost: 25,400,000
Top Speed: 16.38 Gs Loaded, 16.48 Unloaded, 6,000 Airspeed
Translight Capability: None
Atmospheric Capability: Full
Armament: 4 MK 10 Blasters (Flexible, +90)
    1 Missile Launcher (5 Missiles, Fixed, +90)
Features: Microfrequency Comm Rig
    Advanced Sensor Suite
    Quantum Comm Rig
    Shielded Weapons
    Well Shielded Drive
    Cramped
    Auxiliary Systems: RIF Generator
    Life Support
    Vacuum Power Generator
    Advanced Sensor Suite
    Drive (.817 Gs Loaded, .826 Gs Unloaded, 1800 KPH Airspeed)

    Wolverine Light Fighter
Crew: 1
Cargo: 1 Kiloliter (1 Tonne)
Mass: 116.6 Tonnes
    Hits: 117
CAT: XIV
Vacuum Power Rating: 80 (0)
DB: 90
    Superior Material: 10
    Defensive Screens: 30
    Evade: 50
    10 Decoys
    Rating 3 PD, 1 Attack
EW: 25/5
Cost: 8,500,000
Top Speed: 16.298 Gs Loaded, 16.510 Gs Unloaded, 6,000 Airspeed
Translight Capability: None
Atmospheric Capability: Full
Armament: 2 MK 10 Blasters (Flexible, +90)
Features: Microfrequency Comm Rig
    Advanced Sensor Suite
    Quantum Comm Rig
    Shielded Weapons
    Well Shielded Drive
    Cramped
    Auxiliary Systems: RIF Generator
    Life Support
    Vacuum Power Generator
    Advanced Sensor Suite
    Drive (1.761 Gs Loaded, 1.801 Unloaded, 2000 KPH Airspeed)
Title: Re: 4513 Tech Law: Vehicle Manual Errata
Post by: Marc R on January 02, 2011, 06:08:24 PM
Cramped: This ability cannot reduce a critical below an A in severity.
Title: Re: 4513 Tech Law: Vehicle Manual Errata
Post by: Marc R on January 02, 2011, 06:09:53 PM
[pg 42] The Terrain Effects Chart. The headings under the chart description are listed as

Wheel / Terrain, Walker / Track, Hopper, Surface / Jumper, Effect and Gravitic.

They should read

Wheeled / Tracked, Walker / Hopper, Jumper, Surface Effect and Gravitic.
Title: Re: 4513 Tech Law: Vehicle Manual Errata
Post by: Marc R on January 02, 2011, 06:10:44 PM
If you have multiple weapons in a mount, you multiply the damage done by that number, but not the critical. For instance, is you have six blasters, and you roll of 26B, you actually cause 156B damage.
Title: Re: 4513 Tech Law: Vehicle Manual Errata
Post by: Marc R on January 02, 2011, 06:11:25 PM
[pg 99], Armor Belt Mass should be divided by 100 in the equation.
Title: Re: 4513 Tech Law: Vehicle Manual Errata
Post by: Marc R on January 02, 2011, 06:12:38 PM
I never say how to repair hits on ships.  Use the following rules:  The cost multiplier of the armor belt in credits per hit, times the multiplier for the CAT, per hit.  If it has no armor belt, use 100 credits per hit multiplied by the cost multiplier of the CAT. If it has a superior quality bonus, multiply the cost by its multiplier of the CAT and the quality multiplier.
Title: Re: 4513 Tech Law: Vehicle Manual Errata
Post by: Marc R on January 02, 2011, 06:13:57 PM
The attack charts were poorly modeled in the Vehicle Manual. New ones are available for download at the Iron Crown website (www.ironcrown.com). Do NOT use the errata directly above without these attack tables, the ones in the book do too much damage at the lower levels.
Title: Re: 4513 Tech Law: Vehicle Manual Errata
Post by: Marc R on January 02, 2011, 06:15:55 PM
Security levels on ships:  Unless otherwise noted, assume 3 on normal ships and 5 on military ones.
Title: Re: 4513 Tech Law: Vehicle Manual Errata
Post by: Marc R on January 02, 2011, 06:16:53 PM
Missiles do not close range by a mark number.  Handle them the same as torpedoes.
Title: Re: 4513 Tech Law: Vehicle Manual Errata
Post by: Marc R on January 02, 2011, 06:17:34 PM
There is no fuel cost for a fission reactor.  As a rule of thumb, figure 100 for nine months usage, per point of energy.
Title: Re: 4513 Tech Law: Vehicle Manual Errata
Post by: Marc R on January 02, 2011, 06:18:05 PM
For cost, a Torpedo Launcher is the same as a pallet with multiple shots.
   
A launcher can multiple magazine of different types of ammo, and can fire a different type every round.
   
A torpedo launcher takes the same power as a pallet.
Title: Re: 4513 Tech Law: Vehicle Manual Errata
Post by: Marc R on January 02, 2011, 06:20:10 PM
You don't round up when determining strong points.
Title: Re: 4513 Tech Law: Vehicle Manual Errata
Post by: Marc R on January 02, 2011, 06:20:41 PM
When using EW to counter another ship's EW, you only drop the other ship by the sam value as the EW you used.  For example, if a ship has +50 in defensive EW and you successfully counter with +10, you drop theirs to +40.
Title: Re: 4513 Tech Law: Vehicle Manual Errata
Post by: Marc R on January 02, 2011, 06:21:12 PM
Torpedoes add +50 to their attack rolls in addition to their mark numbers.
Title: Re: 4513 Tech Law: Vehicle Manual Errata
Post by: Marc R on January 02, 2011, 06:22:06 PM
Weapons are fixed unless otherwise stated.
Title: Re: 4513 Tech Law: Vehicle Manual Errata
Post by: Marc R on March 23, 2011, 08:30:18 AM
Recap of Possible Errata submission with recommendations that, I hope, makes more sense over my original comment;-):

There seems be an disconnect between the Select Hard & Strong Points (4) and Select Payload Pallet (10) vehicle construction rules.

Select Hard & Strong Points (4) states that:

Quote
1 - Hard points are necessary to mount a missile launcher, auto/projectile cannon, or payload pallet.

Quote
2. All vehicles have a minimum number of valid strong points, just as a side effect of solid construction. This number is equal to the mass of the vehicle (in metric tons) divided by 100. All vehicles have at least 2  strong points.

Quote
3. Example 1: Gary is satisfied with the two free strong points. He doesn't buy any others.

In the example on p. 109 after Determine Targeting Bonus (9) Gary appears to mount both Blaster Cannons on one of the two inherent strong points.

From the example associated with Select Payload Pallet (10) p. 110

Quote
Example: Gary’s TMAC will not be used for delivering payloads, nevertheless, it should have something. Gary selects a single compact torpedo, which at his tech level is Mark 10. The pallet masses 1 metric ton and has 1 kiloliter of volume. The torpedo weighs a mere .25 metric tons. It takes 1 power to target and fire, and ¢26,000 (¢1,000 for the pallet, ¢25,000 for the torpedo).

From the example on the payload pallet Gary appears to have incorrectly mounted the compact torpedo/payload pallet on a strong point per

Quote
Hard points are necessary to mount a missile launcher, auto/projectile cannon, or payload pallet.

Adding a hard point at either Select Hard & Strong Points (4) or Select Payload Pallet (10) is required. This adds 2 tons, 2 kiloliters, and a cost of ¢800 to the design as part of the new construction.

If the payload pallet is a modification after the hull frame has been completed the cost is going to be, I think, ¢6,800 (CAT Cost Mult for XVI x Hard Point XVI Cost), per

Quote
Adding after the fact requires more work, and the cost is multiplied by the cost multiplier of the material (the base, not the total).

Recommendation 1:
Insert text to the Payload Pallet example concerning the need to add a hard point.

Example: To accommodate the payload pallet Gary must add a hard point to the TMAC. Referring to the Strong and Hard Points chart on page 98 installing a hard point to a CAT XVI hull frame requires 2 tons, 2 kiloliters, and a cost of ¢800.

Recommendation 2:
Insert text to the Hard & Strong point example to include the possibility of carrying non-energy weapons.

Example: Gary wants a little more flexibility in the TMAC's weapons mix and buys a hard point. Referring to the Strong and Hard Points chart below he installs a hard point to the CAT XVI hull frame which requires 2 tons of mass, 2 kiloliters of volume, and a cost of ¢800.

By adding the hard point the intermediate and final calculations will be adjusted by the appropriate amounts.
Title: Re: 4513 Tech Law: Vehicle Manual Errata
Post by: Marc R on July 15, 2011, 11:54:14 AM
Step 20 Select Maneuverability cost formula is
Quote
Total Cost of Maneuverability: (# of Drive Units) x 20K

In the example on p. 115 the cost is
Quote
¢100,000 ( 10,000 x 10),

Is the base cost 20K per the formula p. 114 or 10k per the example on p. 115?


I would go with the non-example version.

Thank Defendi,

Total Cost of Maneuverability is equal to (# of Units) x 20k per the equation on SM: P VM p. 114.

The use of 20k adds another ¢100,000 to the price.
Title: Re: 4513 Tech Law: Vehicle Manual Errata
Post by: Marc R on July 15, 2011, 11:56:09 AM
Errata to the Fusion Drive Fuel rule on p. 115 from:.

Fusion Drive Fuel
Most of details of liquid deuterium are outlined under the fusion drive. For refueling purposes, use this equation:
Cost of Liquid Deuterium per Metric ton: ¢50,000

to:

Fusion Drive and Reactor Fuel
Most of details of liquid deuterium are outlined under the fusion drive p. 103 and/or reactor p. 116. For refueling purposes, use this equation:

Cost of Liquid Deuterium per Metric ton: ¢50,000
Title: Re: 4513 Tech Law: Vehicle Manual Errata
Post by: Marc R on July 17, 2011, 10:20:16 AM
The cost for the Vacuum Power Generator per the example on p. 117 in the first column under the Cosmic Power Generators rule is off by ¢100.

Per the example Gary estimates that the Vacuum Power Generator's (VPG) output is 111 power units and costs ¢21,000. The VPG total cost formula is:

((Rating) x 100) + ¢10,000. Inserting the 111 power units rating in the equation my calculation returns:

(111 x ¢100) + ¢10,000 = ¢11,100 + ¢10,000 = ¢21,100.

Recommend the following be added as errata:

Change the Vacuum Power Generator cost sentence from:

"It costs ¢21,000 (vacuum power is cheap) and would take .333 (.003 x 111) crew to maintain."

"That puts the running total up to 82.994 metric tons, 72.938 kiloliters, ¢8,574,100, 103.5 power, and 10.351 crew. The end is in sight."

to:

"It costs ¢21,100 (vacuum power is cheap) and would take .333 (.003 x 111) crew to maintain."

"That puts the running total up to 84.994 metric tons, 74.938 kiloliters, ¢8,674,900, 103.5 power, and 10.351 crew. The end is in sight."

Note that the running total text includes the addition of the payload pallet system's required hard point mass and cost per 4513 Tech Law: Vehicle Manual Errata « Reply #17 on: March 23, 2011, 08:30:18 am »
Title: Re: 4513 Tech Law: Vehicle Manual Errata
Post by: Marc R on July 18, 2011, 08:15:02 AM
The example states that the TMAC's Control area has a mass of 6 tons and a volume of 9 kiloliters.

The Control Area Volume formula per p. 118 is:

(Number of non-general members) x 9 kiloliters.

The TMAC has 2 non-general members, the pilot and the gunner/EW operator. 2 x 9 = 18 kiloliters not 9 kiloliters as stated in the example on SM: P VM p. 118.