Ok, here goes. I mentioned this in the other thread over in FRP, not realizing that this is the more active version of the discussion. The impression I have for improving RM (in just about any form) would be valid regardless of edition.
First, let me say I haven't yet read RMC or all of HARP, so the new ICE may have fixed this somewhat.
Simply put, I think the thing needs to be rewritten. I don't mean we need to change the rules. A tweak or two maybe. No, I think the biggest problem with RM is the way the rules are worded. RM seems to me to be written from the point of view that anyone who tries to use it is a veteran gamer. Certain concepts are just not clearly laid out, I think, because the assumption is the idea is already familiar to everyone.
Examples from RMFRP:
-Overcasting. The concept is there, but only when you look at the tables and realize what the data means.
-Creature level. DnD players know what creature level means, but does the same hold true for GURPS or WoD?
I think simply starting over while keeping in mind that the audience is made up of people who may never have played a game before (and certainly not previous versions of RM) would help tremendously. Don't cut and paste, don't dumb it down, but do look at each rule and see if it is easy to figure out what it means. A change in language I think is all that is necesary.
Something else I mentioned in the other thread was monster stat blocks. RM has a reputation. It's unfortunate, and incorrect mostly, but it is there. Chartmaster. It's a perception based on how many tables a potential player sees. NPC blocks and Monster blocks all have a code in them for various entries. That sends us looking for another table to find out what the code means. I feel the information should be where I'm at, not somehwere else, it would make planning easier. Further, if you put that data in the creature descriptions, and it turns out that +4 is too weak, but +8 is too strong, you can tweak it for that monster. Tables can be too granular.
There are ways to reduce the number of tables and charts without changing the way the rules work. Instead of reprinting the armor table each time the subject comes up, put it in the appendix. Do we need a version of the static maneuver table for each type of static maneuver? They all say essentially the same thing. One copy in the appendix, possibly with a column for skill use, and another for spell use, etc. would suffice.
You can't get rid of the attack and critical tables, they are the heart of the system, but when every book has new versions of the tables, or tables for the next exotic weapon players might want to use, the pack gets thicker everyday. The basic tables are sufficient (though in my games, I do use the newer ones, and the ones in the Armory).
And since I've already taken all of your time thus far, allow me one more item (which may be handled better these days, as I said before): Editing. I'm re-reading Gamemaster Law for RMFRP in preparation for a new campaign, and this book has the most dropped words I've ever encountered in any book. I almost wonder how bad it is in the translations...