Hey all,
I won't say what it is specifically (Since I may send it to various folks to GM, and tell me what they think, and some others here might be players in said games...), but I am
throwing together a little 1-2 hour 'Here's HARP' adventure for Gencon. I plan on finding groups of bored folks (At 1am, or whenever etc...) and offer to GM a mini session, to see how they like they game. I want to include actual Roleplay (Yes, I love playing NPCs, quirks, silly accents and all), Combat, Puzzle Solving and myriad of useful skills and maneuvers.
I'm looking at
RP 25%
Combat 30%
Puzzle Solving 20&
Skill/Maneuver 25%
Does that sound like a good mix/breakdown? My games usually have a high chance for conflict, though not always direct combat.
Maneuver's could cover dangerous rope bridges or treacherous ground, avoiding traps, etc...
Suggestions?
-Uriel
PS: My HARP 'Converts' stand at a solid 6, with 4 more on the line..Mwuahahaha!