(Cross posted from rpgnet)
My new Rolemaster campaign is set in the northern most port town of an expanding people who aren't quite comfortable with calling themselves an empire yet. They've conquered the large island they originated on and are spreading onto the continent, particularly in less settled areas from which they then expand.
They're a slave owning society, though they would be ashamed to treat a slave as badly as a feudal serf's lot in life. Men and women are judged by the condition of their slaves as much as their horses. The society isn't a matriarchy but there are very powerful women and very little gender role distinction. The magistrate of the bustling northern town, for instance, is a woman.
There are hill dwelling barbarians to the north and west of the town and a european feudal type society to the south and west, which was once a mighty empire but has since fallen into disarray. The last king having abdicated to become a cobbler a few hundred years ago, commenting that he'd reached the point where he wanted a little real political power.
My adventure outline was that a ship's captain had made an illegal slave raid on the southerners and taken a few prisoners of noble birth. A group of young noblemen had infiltrated the town and seized the gates of the town and the citadel, allowing a sizable force of horsemen to charge through the streets and seize the magistrate as a hostage. My intention was to have the PCs fight to regain one of the two sets of gates and get mixed up in negociations.
Except, being a first session, the PCs decided to play, a southern ranger, an islander rogue, a half elf assassin, a woodman assassin (I don't even know where I'm putting the woodmen yet!), and an islander sorcerer.
So instead of fighting, they tried to get out of town on the slave ship that was just leaving. It all came out okay in the end but I didn't bring my miniature ship, towers buildings, a bloody forest, but the ship's mast makes it hard to pack so I didn't bring it...
Oh well, that's one way you can pretty much predict where your PCs will go right? If you weren't ready for it, that's where they're headed.
But back to my original question, given the roguish nature of our band of wouldn't be heroes, would I be a bad person if I attatched a group of young kids along the lines of say The Mad Scientist's Club or The Little Rascals to them?