As I'm reading through RMX and RMC again I've been doing a lot of thinking about the differences between RM2/RMC and RMSS/RMFRP, so you'll probably see more posts from me in the RMC vs RMFRP vain.
The power level difference between the two systems is something that is brought up a lot so I thought it was worthwhile to examine what the power differences in the two systems are from. In the Bladeturn thread yammahopper said:
In RM2, a starting level 1 OB varies from 40-50 for a fighter. In RMFRP it is 55-70. At level 20, RM2 OB is 165-180, while in RMFRP it is 140-150.
So what are those differences due to?
Profession BonusesIn RMC we have "Level Bonuses" which give +X/lvl. In RMFRP there are static bonuses at 1st level. Fighters, for their weapon skills, get +3/lvl (RMC) and +20 (RMFRP). At level 1 this is a +17 difference, which is about the 1st level difference quoted by yamma above. But at Level 20 this becomes a +40 difference, which is greater then yamma's quote above. Well that's because there's a few other factors in play here, discussed below. Also note that RMC gives an option for RMSS-style static bonuses, but they are about x2 higher....so that option in RMC would give fighters a +40.
Skill Rank BonusesThe bonuses due to skill rank are different in the two systems. The RMFRP bonuses in the table below are based on the combined skill progression, or 1 rank in skill+1 rank in category.
[tabular caption="RMC vs RMFRP Skill Rank Bonuses"]
[row] [head]Skill Rank[/head] [head]RMC Bonus[/head] [head]RMFRP Bonus[/head][/row]
[row] [data]10[/data] [data]50[/data] [data]50[/data] [/row]
[row] [data]20[/data] [data]70[/data] [data]80[/data] [/row]
[row] [data]30[/data] [data]80[/data] [data]95[/data] [/row]
[row] [data]40[/data] [data]85[/data] [data]100[/data] [/row]
[row] [data]50[/data] [data]90[/data] [data]105[/data] [/row]
[/tabular]
Thus, based on these differences are +40 difference from Profession bonuses, at level 20+ (assuming at least 30 ranks in a prime skill) is reduced by 15, so now we see a difference of 25 between the systems...at high level.
Stat BonusesRMFRP stat bonuses range from -10 to +10 and three are used in each skill meaning stat mods to skills go from -30 to +30 rather then RMC's -25 to +25. Also, in RMFRP we have higher potential stats on average) and so I've assumed a difference of about +5 or so.
TalentsRMFRP makes extensive use of Talents, which can be quite a wildcard and as such it is very difficult to estimate differences due to talents.
Bottom LineExcluding talents we can now use the following rule of thumb (keep in mind this is based on Fighter OBs)
- At Level 1 RMFRP OB is about 20 higher then RMC.
- At Level 20 RMFRP OB is about 20 lower then RMC.
- At Level 10 RMFRP and RMC are about even.Moving beyond to other Professions-defining skills we can find a similar trend, though not as great:
- At Level 1 RMFRP skill is about 10-15 higher then RMC.
- At Level 20 RMFRP OB is about 10-15 lower then RMC.
- At Level 10 RMFRP and RMC are about even.Moving to non Profession-defining skills we'll see RMC and RMFRP mostly even until level 5 and up where RMFRP will pull away by a few points due to slightly higher stats. At higher levels we'll see more of an impact of RMFRP's higher skill rank bonuses (Rank 10+), so we see the same thing.
Close enough to call all other skills about even between RMC and RMFRP.There's an additional caveat though - all this assumes a profession develops the same skills in roughly the same manner between the two systems which is probably not going to be the case. My experience is that with the basic RMFRP rules there are too few DP's and characters tend to be spread far thinner then in RMC. Also there is the issue of category ranks vs skill ranks which will further complicates things and hurts my head too much.
Enough rambling - perhaps this is useful for anyone wishing to do a quick and dirty conversion between the two systems.