Hi Randal,
Yes maybe Andraax should be able to kill you with one blow. The only problem I see is that it feels so unrolemasterish (strange word:).It is against one of the conerstones of the Rolemaster philosophy as I see it, wich somehow states that everythng could happen. It also gives the players a greater feel of security in combat, when they fight opponents with much lower OB, wich is also a little "unrolemasterish".
But I still don?t think that the only reason for a called shots should be, that you want to do something else than kill the target. The zombie situation (see above) describes in a good way, why that is not the case. Of course, one could simply give a mod and make a skill check, but I think it would be very strange to do that in a system that values detail so much, that it has one attack table for each weapon and not simple linear mods on rolls. We have the tables and they reflect the effectivity of a weapon against a armor type in Rolemaster. Why not use them, while they are so important in other parts of combat? Why should I give Bard (Smaug example) a simple mod on a skill roll, where he could roll on the bow attack table with a success threshold reflecting the systems weapon effectivity. I also think its just about figuring out the results and the difficulties to achieve them, but in my opinion this is the problem. Your suggestion is a simple and effective way of handling these special situations, but in my opinion it doesn?t reflect the systems information about attacks in general.
I want to give a system to figure out the success threshold and want to use the attack tables to help me in the attempt, for they represent crucial system information.
Of course, after all it is as everything else a matter of taste, how to deal with these situations.
Ben