My faves -
For RMFRP/RMSS
RM Annual 2010! All the character record sheets like the old Annuals! (please make this available in a downloadable, configurable, format)
Herb and Companion – take all those lovely herbs from all the source books, modules, worlds and GM Law, combine them into one nice book and have all the rules for creation, growing, effects, skills, classes and spells that revolve around Herbs and Poisons. It’s one of the niceties of Rolemaster over D(BLAND)D
Evil Law: Playing evil characters, villains and antagonists and races in RM, and new evil spell lists.
Monster Races -Playing your favorite monster types (Similar to RM Companion II I believe it was)
Undead Law- More detailed rules for undead and expanding the already well done area of C&M!
Demon/Devil Law- see note above
Training Package Companion - Complete TP’s lists, rules and spells and ideas and how to expand and use them in your game.
Lycanthrope/Vampire Law – complete lists of Vampire and werewolf characters, spells, TP’s and examples (Part of Demon / Devil Law? Or Undead Law?)
Sea Law /Pirate Law – rules, TP’s and spells for the pirates! Update for RMFRP
Mannish races – all the mannish races
Fairy Races – all about elves and fairy’s
Planar Races – all about otherworld/outer world kin. (Similar to Demon/Devil Law)
Subterfuge Companion / Stealth Companion – everything thieves and rogues would do! Easy and complex stealth rules, poison expansion and detail, Camouflage detail, City uses for skills “stealthyâ€
Aerial Law – Air creatures in detail, sky cities, aerial rules of combat, Plane of Air descriptions, airshipts, harvesting electricity, elemental air detail
War Law – just redo it for RMSS / RMFRP with simplified rules for massive combat, equipping and training your army, groupings of forces, teaching combat and drilling, using RMSS/RMFRP skills with it, combat styles.