Hi,
p137: Draw weapon action -> note missing that this can replace the action of press&melee (I think this was stated in HARP)?
In my notes I found the possibility to "hold an action", i.e. if a character's initiative is high enough, he can wait for a trigger event and then act before anyone else. I don't know where this was published for HARP, but I did not find it in HARP SF -> include it?
Grenades: HARP: roll d10 to determine missed distance in feet, HARP SF: d10 to determine distance in m -> change it in HARP SF to be consistent?
p112, right hand side: what is the role of Demolitions, I am a bit confused. In the text between the 2 examples it is stated that an attack must be made, taking the warhead critical table. In the last paragraph it is stated that a demolitions maneuver is made....
Terminal velocity: there is an approximative formula to calculate terminal velocity, but none to calculate how long it takes to reach this velocity -> include it?
Disarm Foe/Move&Attack/Press&Melee: still feet instead of m in description.
Dodge: does it mean that the minimum DB from this maneuver is 50? Or 0? Because you get 50 + Bonus, but negative Bonus is ignored...(I know, HARP has the same description, but obviously I don't understand it there as well).
Knockdown: there was already a different ruling in ML, incl Knockdown Maneuver Size Modifier Table -> perhaps take the more sophisticated ruling from ML for HARP SF?
Power strike: same as Knockdown. In ML there was a ruling "Cumulative -10 OB for every consecutive round beyond the first...." -> include more sophisticated ruling in HARP SF?
Fear and Invisibility rules are not included in HARP SF -> on purpose? (I don't think they are important, but am asking just for sake of completeness)
Subdual: it should only work with melee weapons, which is not stated -> refine description?
Sudden Dive: what means "reposition himself" in game terms? That he must not make any other action than hiding behind cover next round? -> I suggest a clarification.
Well-aimed shot: according to the desctiption (takes a few extra moments...) I would say that there should be a negative Initiative modifier instead of negative OB?
Stun: I found in my notes rules concerning "What happens when a stunned character receives another stun result" and "When does he become uncoscious due to too much stun" (but I don't know from which HARP publication they are) -> include this also in HARP SF (or if it is stated somewhere, then pls. include it also in the description of the Critical Tables).
p119 (vision): I suggest to include these rulings also in the respective Talents descriptions (and state here only Normwal Vision?). And a comparison table would be nice (I think I already mentioned that befre).
Water Vision: why is vision in freshwater shorter? I thought it should be the other way round, or?
BR
Juergen