I had to dig up my notes on these mini-quests. Each of these scenes was meant to be quick and easy and to demonstrate skills each PC should probably invest in based on the profession. At the end of each scene, the PC leveled up. Calculating XP was irrelevant as I just wanted the PC to be level 5 for the start of the campaign the next morning. I had five players, one was new to gaming and only had very little D&D experience, three were experienced D&D players and had a few sessions of RM but nothing in depth, and one had only played RM so I didn't really need to run her through the mini-quests.
Albert is an Outrider which is an advanced scout/military infiltration specialist (Arms Companion)
Baker is a standard Rogue
Charlie is an Indurate which is a shock trooper. Think of what a Bashkar is to a Barbarian... Indurate is to Fighter (Arms Companion)
David is an Elemental Summoner (Elemental Companion)
Evelyn is a Leader (RMC-IV)
Albert
Level 1: Foraging to add to mother's herb supply, looking for healing herbs. Draaf. Small pack of wolf cubs and a weakened wolf mother. Hearing Perception or General Perception, Herb Lore, Region Lore, Sense Ambush Assassin, First Aid. Hears someone (PC Baker) injured from the mother wolf. Mother wolf not present, but probably very close by. Use the herbs to heal Baker and head back to town. The important lesson is that not every confrontation in RM is meant to be fought, some should be avoided.
Level 2: Albert is approached by a member of the "Guild." The presence of a Thieves Guild has neither been confirmed nor denied. Albert must swipe an item from a tavern at one end of town and get to a tavern at the other end of town. Albert doesn't know how many participants there are or who they are. Albert cannot get caught or he is eliminated. Stalk/Hide, Disguise, Diplomacy, Acting, Sprinting, Hide Item. This was a really fun portion of the night. Albert was trying to sneak out of the kitchen and fumbled, he ended up knocking over the tray of dirty dishes and tankards and drew the attention of everyone to him. A lot of ad lib and improv occurred.
Level 3: "The Confluence of the Five Banners" Albert is a member of a small army and needs to assist with infiltration. There are five bands of mercs fighting over some land and a small mine. Two armies vs. two armies, with the 5th army teetering to either side. If either side can get the 5th army, it will turn the tide of battle. Albert needs to infiltrate one group with false documents and to swipe the genuine documents then get back out. Hide Item, Falsification, Disguise, Military Organization, Heraldry, Stalk/Hide, Distance Running, Riding, Locate Secret Opening, Pick Locks.
Level 4: Albert is enjoying a nice quiet life in a northern village and is given a message from his mercenary guild. Albert is to head to West Port City to infiltrate and to gather info on the forces who have taken over the port town. This is a setup as certain elements in the Guild want Albert dead. Albert is captured and held in a Warehouse with other 'uncooperative' townsfolk. Albert tries to rally the captives to fight back as they outnumber their captors 3 to 1. Charlie is also held in this warehouse. Disguise, Acting, Stalk/Hide, Diplomacy, Public Speaking, Leadership.
Level 5: The group is freed by Baker and the townsfolk rally to help a group of heroes who have entered the town to liberate it. (This is a another group of PCs who came into this town to liberate it. What is happening here, occurred behind the scenes of the original gaming group. Think of Back to the Future where the sand bags fall on the bad guy and Marty has no idea why, how, or who helped him.) The occupying force has a War Troll under their sway and the main battle is vs. the War Troll. The recently freed party is fighting the forces who are trying to stop the heroes. Combat skills, Stunned Maneuver, Tactics, combat positioning bonuses, parry, combat vs. Large Creature, etc.
Baker
Level 1: Baker heads out into the woods to practice his Stalk/Hide skills. He wants to sneak up on an animal to test his abilities. He stumbles upon a group of wolf cubs, but can't find the mother. The mother attacks but it is weakened from having just given birth, however, it's still to powerful for a level 1 PC. Baker is wounded and the mother wolf stops attacking as it senses another human approaching (Albert). Stalk/Hide, Read Tracks, Tracking, Sense Ambush, General Perception, Hearing Perception, some combat. The start of a beautiful friendship!
Level 2: Baker is approached by a member of the Guild. A being of his skills would be a benefit to the Guild. There is a contest where a dupe is chosen and the true Guild pledge has to assist the dupe to win the contest. The dupe in this scene is Albert. The stipulation is that the dupe cannot know he is being helped. Baker will win the contest if his dupe makes it from one tavern to one at the other end of town with an item. Other pledges will be trying to stop the opposing dupes from succeeding. Stalk/Hide, Tracking, General Perception, Sense Ambush, Detect Traps, Set Traps, Subduing, Ambush.
Level 3: "The Confluence of the Five Banners" Albert and Baker find they work very well together. Each one seems to be in the right place at the right time and they feel it is serendipity and their luck always seems to work for the better. Where Albert is a member of one of the armies, Baker is a freelancer. Albert passes on the info to Baker to let him know what is happening. Baker goes ahead to sneak in while Albert tries the infiltration approach by commandeering an opposing army uniform. Baker is caught and is hauled into camp in chains and Albert witnesses it. Albert helps Baker escape. Stalk/Hide, Lock Picks, Locate Secret Opening, Riding, Sprinting.
Level 4: Baker's friend Albert is sent to a small port town to infiltrate but becomes worried when there is no message from Albert for a few days. Baker sneaks into town as a work-gang member, then infiltrates the town by working with the occupying force. Entertains, serves food, tends to the prisoners. Finds Albert, and subsequently Charlie, and helps to facilitate the escape. Stalk/Hide, Disguise, Public Speaking, Acting, Poetic Improvisation, Seduction, Hide Item, Pick Pockets, Signalling, Lip Reading.
Level 5: The band of heroes comes into town and in the chaos, Baker frees the captives in the warehouses. Lock Pick, combat skills, combat position bonuses, parry, combat vs. Large Creature, Ambush, Stalk/Hide.