Just a couple of rules have caught my eye as I've leafed through RMFRP.
Spell lists as skills. Your developed skill rank = the level of spell you can cast from the list. I like this as it's more intuitive than the spell list concept, and ends up costing about the same in terms of DP
QU bonus to DB. In RMFRP it's three times the QU bonus. Now, I appreciate that stat bonuses are a lot lower in that game, and attacks come at you a lot fast (like the speed of light, if it's a laser, and that's hard to dodge), but I was wondering about allowing 2x QU stat modifier to be used for DB. At the moment, if someone points a gun at you and has any skill, the best armour in the world isn't going to stop the gun turning you into mincemeat/barbecue/mass of quivering jelly/bespoke wallpaper / combination of all four.
Does anyone have any experience in using these options in SM2, and if so, how did they go?