I've come to strongly dislike the cumet system for SpaceMaster. It ignores the mass of armor almost entirely, instead factoring them into the combat tables as de facto quickness penalties: just like the base game. In both 1st and 2nd editions, SpaceMaster did a poor job of representing that middle range of weapons (14.5mm machineguns, light autocannons, etc.).
Personally, I think a better representation of volume would be Mk. * (Mk.^2/10). This makes a Mk.6 come in at 3.6 cumets, or 1.2 metric tons, but keeps Mk.10, 20, 30, 40, and 50 the same. Then again, I always envisioned a 1000-result critical table (1d1000)...I probably overcomplicate things.