So, in my home grown setting, I have an NPC who aside from being an annoying spoiled little rich girl, also happens to be one of the planet's leading surgeons and cybernetic researcher - daddy owning a top end cyber-wear firm sure helps with that. Her "thing" is that about all there is left of her is her brain and brain stem - most of the rest has been grown and modified through use of molecutronic nerve threaders, micro-computers, advanced bone replacement meshes and interlace... etc. etc.
However, one of my brighter players has twigged that since that's the case, can't this wench upgrade their bodies with cyber-limbs and other toys. Since the players have also discovered energy shields and I can stop fudging quite so many dice rolls to keep them alive, it is inevitable that they will be taking some more crits and therefore losing body parts. I figured I should therefore actually create a full character sheet for this doctor, which is where the trouble began.
Let us take the example of a Mk 5 organic limb. This is listed in the game as granting: +10 Action modification, +15 initiative modification, +40 maximum ST increase, +15 CO modification, +15 AG modification and +10 QU modification.
Which is all well and good, but, assuming for now that requisite strengthing has also been applied to the sockets where they combine with the more mundane natural body... and also that the bonuses only apply when making use of that particular limb... what happens if you have both arms and both legs as one of these Mk5 organics? Do you end up witjh +40 actions, +60 initiative, + 160 (!) maximum strength and so on? Assuming that was the case, I continued down that road (applying these modifiers as a stat bonus rather than a stat point, as if they were stat points once they get over 100 it's +5 per point which becomes even stupider, even faster.
What this meant on this physician was if that she buys 10 ranks in martial arts (striking) that she ends up with an offensive bonus breaking 300 (at level 14) which is kind of frightening when I realise that a proper combat character would be even sicker.
I see that the ST bonus is listed as maximum, and presumably this relates to some skill in manufacture and installation, as well as ability to apply all that power in one hit, but even leaving ST aside for the moment, the combined CO bonuses just make the total hit calculation go through the roof.
For the time being I have ruled that this is cutting edge tech and the listed cost needs a zero adding, but that will only delay the problem for a short while - sooner or later the PCs will get those kinds of funds (they are saving up for a ship).
So - am I understanding these rules incorrectly? I'd greatly appreciate some alternate interpretation!
Cheers,
JimiSue