@snrdg051306
Glad you got your computer back. Know how that can be. Mine crashed completely halfway through my dissertation for my Masters. Fortunately I made an ISO of my HDD every week.
Found out for the Ultra Warp Drive, the only difference was the determinant for velocity. Everything else remained the same, just velocity was changed to (Warp Factor)
5.
Here are the Jump Drive and Spatial Fold Drive as they were originally written up. We haven't edited these drives since originally written in 1998. We never use them, thus never tested.
Jump Drive: Enigmans
ONLY. Sometimes thought to be similar to the Wormhole Gate system, the Jump Drive does not need another system at the other end. Travel is instantaneous. However, there is a recharge time. Tech levels can lower this recharge time. However, it still does open an instantaneous wormhole through sub-space. This system is very difficult to track when first encountered. To track a vessel that utilizes the Jump Drive system, one must have a Sensor Lock on the vessel, then makes a Sensor Lock-on roll: OEd100 + sensor skill - 300. The result must be 100 or higher. Otherwise, Sensor Lock is lost.
Visual Effect: In one second, the vessel increasingly brigthens to a brilliant, almost blinding, blue-white light, then vanishes in an increasingly fading and blinking blue after-image.
Jump Drive Volume = Ship's Volume × Factor.
Jump Drive Mass = Ship's Mass × Factor.
Jump Drive Cost = Drive's Mass × Factor × 50,000.
Jump Drive Power = Drive's Mass × 1500
Minimum Crew = Drive's Mass ÷ 1000
Recharge Time = (Distance Jumped in light years) × Factor; in 32 hour periods.
Maximum Distance Jumped = (Factor
2)
2; in Light Years
JUMP DRIVE FACTORSTech Level | Mass/Volume Factor | Distance Factor | Recharge Factor | Cost Factor |
23 | 0.1 | 2 | 1 | 1 |
24 | 0.05 | 3 | 0.1 | 0.5 |
25 | 0.025 | 4 | 0.01 | 0.25 |
26 | 0.01 | 6 | 0.001 | 0.125 |
27 | 0.005 | 9 | 0.0001 | 0.0625 |
28 | 0.0025 | 12 | 0.00001 | 0.03125 |
29 | 0.001 | 15 | 0.000001 | 0.015 |
30+ | ×½/lvl | +5/lvl | ×0.1/lvl | ×½/lvl |
Spatial Fold Drive: Nightwings (Dugaryi)
ONLY. This drive system works by swapping two spatial volumes. Two centroid locality points are defined. Then, the
spatial volume at each locality is defined. Then, once powered, this drive system literally swaps, or switches, the two spaces. Once the two spaces are swapped, all matter contained within those spaces is also swapped. Travel is instantaneous. Tracking with any system seems to be ineffectual. At least, no system has been discovered yet. Use the same Sensor Lock as in Jump Drive.
This drive is exceptionally dangerous to use when the utilizing vessel is under direct energy-based weapons fire. Failures have been known to alter the spatial volume definition so as to cause a ship to be severed into two when the locations are swapped. For a modifier, use the total amount of weapon's mark numbers. Divide this number by 2 to get the negative modifier. GM may increase or decrease the divisor as desired.
Visual Effects: Once activated, the vessel just seems to fade away in one second. Any matter in the other spatial locality seems to fade into view. The Dugaryi have used this to great effect when in battle. Think about it.
Note: The Dugaryi have not been truly contacted. Only their vessel's, classified as "nightwings," because of their design, have been seen. However, with their spatial fold drives, the Nightwings are impossible to track.
Spatial Fold Drive Volume = Ship's Volume × Factor
Spatial Fold Drive Mass = Ship's Mass × Factor
Spatial Fold Drive Cost = (Drive's Mass × 75,000)
Spatial Fold Drive Power = Distance Folded × Factor
Maximum Spatial Fold Distance = (Factor
3)
3 ; in Light Years
Spatial Fold Drive Recharge Time = Distance Folded in LY × Factor; in 24 hour periods.
Minimum Crew = (Drive's Mass) ÷ 100
SPATIAL FOLD DRIVE FACTORSTech Level | Mass/Volume Factor | Distance Factor | Recharge Factor | Cost Factor |
23 | 0.1 | 2 | 1 | 1 |
24 | 0.05 | 3 | 0.1 | 0.5 |
25 | 0.025 | 4 | 0.01 | 0.25 |
26 | 0.01 | 6 | 0.001 | 0.125 |
27 | 0.005 | 9 | 0.0001 | 0.0625 |
28 | 0.0025 | 12 | 0.00001 | 0.03125 |
29 | 0.001 | 15 | 0.000001 | 0.015 |
30+ | ×½/lvl | +5/lvl | ×0.1/lvl | ×½/lvl |
Enjoy!
rmfr