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Systems & Settings => Rolemaster => Topic started by: netbat on January 15, 2018, 06:53:32 PM

Title: Bleeding injury severity question
Post by: netbat on January 15, 2018, 06:53:32 PM
I was looking though the injury and healing rules for RMSS today and realized something strange. The healing rules state that light injuries are those bleeding 1-5/rnd, medium injuries bleed 6-10/rnd and severe wounds are those bleeding more than 11/round. But looking though arms law, it seems that the highest bleeder is a single 8/rnd result on the slash crit table. Does that mean there is no such thing as a severe bleeding wound?  Is that how this was supposed to be designed?
Title: Re: Bleeding injury severity question
Post by: jdale on January 15, 2018, 09:16:28 PM
I'm sure it's not deliberate. The average person has <50 hits and dies at -50. A wound that bleeds 5/round would kill such a person in 20 rounds which is just over three minutes. It seems crazy to call that a light injury.

In RMU, we have it set as 1-3 is light, 4-6 is medium, and 7+ for severe.

Title: Re: Bleeding injury severity question
Post by: OLF, i.e. Olf Le Fol on January 16, 2018, 04:40:47 AM
I'm sure it's not deliberate. The average person has <50 hits and dies at -50. A wound that bleeds 5/round would kill such a person in 20 rounds which is just over three minutes. It seems crazy to call that a light injury.
It has more to do with the system itself, really. Even at 1/round (the smallest possible), an average person would die in 100 rounds, or a little more than fifteen minutes, which is still very fast!