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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Thot on Today at 02:01:18 PM »
Whatever. The question remains: Will we get halfway decent art in future books?

What do you imagine is going to change? Do you suppose sales will go through the roof and increase the art budget?

I expect after the core books are out, companions will have black and white interior art.

Well, I know ONE method to get excellent art for low cost. But you have ruled that out because… reasons, I guess.

But there are certainly others. I mean, you could use basically any ancient naturalistic drawing of landscapes, battles, etc, that is old enough to be public domain, and use or modify those. Just as one example.
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Rolemaster / Re: Spell lista for a God
« Last post by Ralfsi on Today at 03:21:06 AM »
Thank you!

The idea is that one player needs to save a species that is trapped, but as he is already involved in a prophecy to save them, they sort of see him as a savior. He is looking for spells to portal them out, but he lacks the pure power. So the idea is now that he will get the power from the trapped folk.

Thank you for all the answers!
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Rolemaster / Re: Spell lista for a God
« Last post by EltonJ on May 15, 2024, 10:12:46 PM »
Actually, I don't think they need spell lists.  Unless you are giving them stats in order for players to commit Deicide.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Cory Magel on May 15, 2024, 08:18:00 PM »
The 'problem' is pretty obvious. ICE isn't in a position to be paying higher end artists. Period.
There are plenty of books with smaller audiences and better art. Core Laws is a platinum seller. Assuming $2 from each copy went to art, that's an art budget of at least $2000. I've done more with less.
Examples please, with all the required relevant information for a fair comparison (see below).

It's not (only) about paying more for art.
Look at the layout here.
https://imgur.com/a/14hOu4p
This is a random page, literally the first page I flipped to from the last pdf I had open.
See how the shape of the art has been incorporated into the column layout of the page? See how background textures have been used? See how there is a shadow from the dwarf which spills over into the page? This all gives it life and visual appeal. It's basic stuff at this point. Nothing to do with budget.
Who is publishing this book, who's in charge of it, what's their budget for it, what does the book cost, and how big is their target audience?
If you think it has nothing to do with budget you haven't actually created such a book.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Mordenkainen on May 15, 2024, 07:07:14 PM »
The problem in my opinion is the lack of a (good) art director and/or layout maven.
The 'problem' is pretty obvious. ICE isn't in a position to be paying higher end artists. Period.

This isn't the ICE that had the MERP license, was in the top five RPG's, and paying people like Angus to do their covers and probably never will be. Constantly coming at them about art isn't going to do anything but dishearten people who are working for pennies.  I don't mean to be a Richard... but everyone needs to get over it and move on.  Worry about the substance of the RPG itself, you aren't flipping through the books while playing to admire the art, you're at a table playing the game itself.

It's not (only) about paying more for art.
Look at the layout here.
https://imgur.com/a/14hOu4p
This is a random page, literally the first page I flipped to from the last pdf I had open.
See how the shape of the art has been incorporated into the column layout of the page? See how background textures have been used? See how there is a shadow from the dwarf which spills over into the page? This all gives it life and visual appeal. It's basic stuff at this point. Nothing to do with budget.
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Is there a fast travel mechanic in your TTRPG? Do you like this concept to allow characters to "get to the action" or is the journey more important in your games?

Check out our new Rolemaster Actual Play episode: (E138) Twilight of the Old Order “A rearrangement & enter Yotto”
 
https://youtu.be/w4OfL5EP8VA?si=O-k81OaqqihRjlvp

May the dice roll in your favor!

#rolemaster #twilightoftheoldorder #rolemasteractualplay






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Rolemaster / Re: Spell lista for a God
« Last post by nash on May 15, 2024, 03:54:30 PM »
Personally I think gods should not be restricted to spell lists.

Gods can shape the world to how they see fit; possibly restricted within their domains.
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Rolemaster / Re: Spell lista for a God
« Last post by jdale on May 15, 2024, 03:51:06 PM »
For RMU, aside from homebrew, you're just looking at Spell Law and Treasure Law. There are no arcane lists yet. You can certainly take a look at the lists from previous editions, e.g. RMFRP Arcane Companion has the arcane lists.

For divine level power, it depends on your conception of how deities work, but personally I would interpret the spell lists loosely and give them a power boost. On the other hand, I would have them actually appear very rarely (and mostly work through followers and minions), so I might not need spell lists at all.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by 5th Knight of Xar on May 15, 2024, 03:29:03 PM »
The 'problem' is pretty obvious. ICE isn't in a position to be paying higher end artists. Period.

There are plenty of books with smaller audiences and better art. Core Laws is a platinum seller. Assuming $2 from each copy went to art, that's an art budget of at least $2000. I've done more with less.

Show us what you've published, please?
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by pawsplay on May 15, 2024, 02:41:22 PM »
The 'problem' is pretty obvious. ICE isn't in a position to be paying higher end artists. Period.

There are plenty of books with smaller audiences and better art. Core Laws is a platinum seller. Assuming $2 from each copy went to art, that's an art budget of at least $2000. I've done more with less.
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