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Scaling spells down
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Topic: Scaling spells down (Read 1319 times)
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Zhaleskra
Wise Elder
Posts: 930
OIC Points +0/-0
Scaling spells down
«
on:
January 12, 2018, 10:41:36 AM »
I had to do this when using College of Magics to make a Blood Magic talent for a race/species. Doing so made me wonder, aren't there times when someone would want to change at least one of the base parameters of a spell to something less? For my race, this was from a range of 10 feet to a range of self. This is probably an uncommon occurrence in play, but shouldn't scaling work in both directions?
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Thom @ ICE
Aurigas Staff
Posts: 3,810
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Thom@ironcrown.com
Re: Scaling spells down
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Reply #1 on:
January 18, 2018, 05:55:33 AM »
I have done the same in regards to penalties/bonuses but never allow it to impact casting time.
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Zhaleskra
Wise Elder
Posts: 930
OIC Points +0/-0
Re: Scaling spells down
«
Reply #2 on:
January 18, 2018, 09:00:43 AM »
Well, there's still every 5 PP (or portion thereof). In my case, I changed the range down and increased the duration, so ultimately the Active Blood Magic Talent would cost a little more in PP than the base spell, Changing Ways.
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NicholasHMCaldwell
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Posts: 3,024
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Director of Iron Crown Enterprises Ltd.
Re: Scaling spells down
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Reply #3 on:
February 01, 2018, 03:37:34 PM »
An interesting thought. Pester me to ensure that I add something on this to Something Wicked Something Wondrous.
Best wishes,
Nicholas
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Dr Nicholas HM Caldwell
Director, Iron Crown Enterprises Ltd
Publisher of Rolemaster, Spacemaster, Shadow World, Cyradon, HARP & HARP SF, and Cyberspace, with products available from www.drivethrurpg.com
Author: Mentalism Companion, GURPS Age of Napoleon, Construct Companion, College of Magics, HARP SF/HARP SF Xtreme
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Topic:
Scaling spells down