That's what I was referring to in terms of options.
If you 1 rank and roll. . .you have a 50% of having one list by 9th level, and 100% by 19th level. . .If using the non-random rank-level method, that's 1 spell per level, which is better than hoping to roll for it.
And your skill costs are still higher than the Fighter/Thief/Rogue so competing with them as a non magical paladin is a losing prospect.
Then you start adding options on. . .like "Add your intuition bonus to the SLA roll". . .which most certainly does boost semis power, it boosts pures also, but it benefits semis a lot more.
If both have a +20 stat bonus, that's worth 20/5=4 ranks. . .16 DP to a semi, and 4 DP to a pure. . .for each roll they make. (So it's like +16 DP per level to a semi). . .
I mentioned this up in my first post into this thread. . .if using random SLA, and options like the "Skill at Magic" BGO table in RoCo1 allowing REALLY high magic stat bonuses, that option becomes the unbalancing factor. . .example:
+50 magic stat bonus / 5 = 10 ranks of SLA. . .assuming only one SLA rolling attempt per level, that's the equivalent of 10 free ranks of SLA every level. . .which means you've given +10 DP/level to a pure casters, and +40 DP/Level to a semi.
if you lay in a combination of options that granted a benefit equivalent to +40 DP/level to any character, they would also suddenly seem over the top.