Well, let's say I'm not asking for more optional rules. We, as our RPG group, stopped at RMC IV
and that was two companions more than necessary. Nowadays we are playing just RM 2nd edition, now RM Classic. In fact we don't want more optionals rules, except "Something Wicked". We are expecting it badly.
The Bazaars fills those needs with rules clarifications, NPCs fully developed from all professions with different approaches .... and so forth. In fact we stand that all the resources of that many RMC should been devoted to source books like Cyrdon and the like.
I'm just asking for new campaign, adventure or RTR moduls in Cyradon or whatever other setting ICE feels nice about it. More Shadow Word, TEoH, Hârn-like ... just new places or worlds where apply HARP.
Now, we are creating our own world discovering it as we play in it. But some all already done work modules ready to use and with some consistency over time and space would be xtra-great.
New job, a two year daughter and a garden to tend just leaves me with almost no spare time to design our future HARP campaign I'm GMing.
And it will show us that ICE it's still behind HARP.
Uuups, that's getting too long so I end it here until further explanation or comments.
BTW, I still think HARP is great and that's what worries me