TerryT;
I was just wondering if thinking about the FPA as a haste phase? Or thinking about the ability of firing a SMG or AR as a special haste type action.
Haste is a problem, and so is the ROF.
I've never had much need to challenge this yet, but the way I see it (before I dig into it at least) the maximum 2 shots pr round is a Human factor, not a Weapons factor.
This is why:
If you hold an automatic pistol, or even a revolver, and you don’t care if you hit anything then you can easily empty the magazine in less then 10 seconds. Heck, a trained shooter can empty the whole magazine at a target in less time.
So I view the 5 seconds pr shot as a human limitation due to the stress of the combat situation, the need for orienting yourself and identifying possible threats and so on.
Holding two guns will not change this, so you will not be able to fire more then twice anyway.
But if you have 200% of activity available I'd say it should be possible to fire 4 times pr round, even if you only have one weapon. After all, you do everything twice as fast (spot enemies, duck, target the weapon…) and the weapon will have no problem keeping up.
I think the limit of 2 shots pr round even with haste is a game balancing mechanism more than anything else. If it is an attempt at realism then I think it is a failed attempt:(
-----------------
As long as we are talking about fully automatic hand held weapons then I'm perfectly fine with the 2 shots pr round, same as with semi automatic weapons. The semi automatic will fire 1 bullet pr fire phase while the fully automatic may fire 1 burst pr fire phase. The burst rules covers this.
The burst rules may not be very good, but they add the flavour and I use them fairly frequently.
Now if we move on to a fully automatic
supported weapons, that is where I see the rules breaking. By the rules there is no difference between fiering bursts from a hand held weapon (about 10 bullets pr round) and continuous fire from a mounted weapon (about 100 bullets pr round).
So this is where I see the need for some change. Here are a few suggestions:
i) A mounted weapon on full auto gets 2 attacks per fire phase (4 pr round)
ii) A mounted weapon on full auto get an extra attack in the maneuver phase (3 pr round)
iii) An extra set of burst options should be created for mounted weapons on full auto
-Terry