Has anyone created a Pulp Sci-Fi styled setting for SM2 ? Similar to Doc Savage , Sky Captain & the World of Tomarrow or similar worlds ? If so , any advice on dealing with the tech & setting for use in such of a game when using SM2 ?
Not that I know of but there may be some stuff out there as I have not search in a while.
Advice? Tec is important but should not over shadow the world in any way. ie starships provide travel only no-space bombardment, no air to ground attacks etc. So IMO tec should make some things possible but most things or quite a few things should be low tec.
At least that is my 2 cents right now.
MDC
I also think that a Sky Captain and the World or Tomorrow or that X Box game in which you were a pilot and your home base was a Zeppelin would be very neat but IMO the problem is keeping it interesting.