While this is apparently true in reality, in RM2 (and I bet in RMC), the spear is IMO a pretty bad weapon (for a non-warrior at least, but probably for a warrior as well) because it only gives a small initiative bonus for being long but:
- Doesn't give the advantage of keep opponents at bay,
- Cannot parry non-polearm weapon with more than 50% OB,
- Is two-handed so can't provide the bonus of a shield,
- Is limited to a 'D' critical vs. AT20,
- Doesn't make significantly more damage than a one-handed weapon.
Gents,
What about a combat skill to offset some of these disadvantages?
I saw a program on the history channel showing how some Visigoths may have used the spear (perhaps the info comes down through some Roman accounts? Don't really know). These Goths were freakin' AWESOME with the spear!
One technique was to hold the spear at the end and spin the thing around and around at neck level -- far faster than you can see. Perhaps this could translate into a special spear style ("Gothic Spear" or "Spear Dance", whatever) which would
1. Give a certain % chance to applying criticals to the neck
2. Make it impossible to get within melee range for x rounds, allowing the user to survey the battlefield and choose his next target
3. Provide an add to DB
4. Frighten animals, negating certain mounted combat attacks (perhaps the beast would get a RR)
More research needs to be done here. Lots of folks have used the spear and spear-like instruments. It's very ancient, very simple, and very economical, and its use "cuts across" a variety of cultures (if you'll pardon the pun). Many forms must have developed. Please share what you know!
CMC