Regarding the Aesyr,I don't think the race is unbalanced, but the ability to switch out a Trait for 1 DP (Without proper GM guidance, or at least the semblance of a little realism ) if ripe for abuse. Really, though, how can a human fighter compete with an extra +5 to STR, and using 2 handed weapons in one hand? Switch out Great Heft for a Gnome's Camo, and you now have a dual greatsword wielding Sneaky guy with a huge melee ability... Again, I am not really a HARP Player, as I am running the campaign, and there are neither Aesyr nor Gnomes in this particular setting,but I was merely giving an example.
Playing a Human Fighter? Drop one of the less useful Traits for Great Stature...for 1 DP. Professional Adaptability? While nice, and an obvious 'familiarity ease' for refugees from that 'other game', I don't really feel that HARP needs a lot of switching around of Profs, and none of my 5 players have mentioned it, with the exception of one guy playing a Beastmaster(If only to get the Quick/Rapid Reload spell for his crossbow. He realized that it was silly, and is now just happily playing the BM).There are quite a lot of power choices (Ditch the Elf's Stalk bonus fr some Gnome Blood for 1 DP...now it is Stalk and Hide.
Anyways, this is a positive testament to HARP's versatility, as the players are all 3.5ers (And we still play Pathfinder, but they are all quickly finding this to be their new favorite game, and 2 of them work at the LGS, with another working at the comic shop on the same block, so we will be converting the masses soon enough...), but are finding the fluid nature of the skill options for the various classes a refreshing choice.
I actually think that the Blood Traits are great, but I monitor them, and am coming up with some specific combos , based on the different races and their juxtaposition to the others in the campaign (Which is set upon floating Skylands, where the World has been divided into 4 quadrants until about 20 years ago). Thus, Elves from Aelvanar in the West evolved differently than those in Saphen-Bren to the North, and have different racial traits, as well as proclivities to mix with other races, if at all.
As far as STR vs. other more 'useful' stats, I find them all used pretty well, other than just for skill checks. We came up with a cool system for arm wrestling, with both PCs rolling opposed checks on the MM table, and the difference being a percentage of the way towards winning. It gave a very realistic see-saw, like I have seen (And participated in) in the RW.
Itzak has a STR of + 16, Raheni has a STR of +15 (They are both Big melee tanks, though one is a Warrior Mage, and the other an Adventurer).
I first had them make an Intimidate PRE roll, Raheni won, and she got a +10 to the first roll, as Itzak was a little taken aback by her confidence.
Itzak rolled a 67+his 16=83, for a result of 80, Raheni rolled a 48+10+ her 15, for a 73, or a result of 70. Itzak won 10 of the 100 needed to win. It went back and forth, and they both laughed quite a lot, and it showed them how something as simple as the MM table can be used for a lot of cool things (D&D refugees, remember...). They did this in the background, while 2 other PCs were gathering Info from a card sharp, and it kept them from getting bored due to not being involved directly.
I also use In,Pr and Rsn in quite a lot of situations, to give hints, let someone know that they might be better served with a different approach to a situation and to just plain point them in the right direction here and there (All very subtle, as I am letting them tell their own story, in their own direction in the game for now).
I love Lores and other skills that utilize the mental stats, so i don't find any of them less useful.
That being said, my game has a lot of combat, though folks are learning that they had better be careful, and Parry is quickly becoming their favorite word.
Tonight's game featured navigating their way through a section of sewer underneath a smuggler's lair. Thurgrimm (Dwarf Beastmaster) slipped, and fell into the nasty stuff. laughs aside, before he could climb out, he was attacked by a Ghoul that was one of a pack that the smuggler's traded corpses for guard duty with.
I grappled him and a high crit dragged him under. The Player smiled and didn't seem concerned at first 'I can hold my breath for a good long time, I have a high Con'. I laughed at his audacity (He is a pretty funny guy), as someone else pointed out 'Yeah, but Ghouls don't have to breathe...' He survived, but another player had to fish him out and help him slay the Ghoul.
This is pretty side-tracked from the Halfling question, sorry.
Again, I have my answer, I suppose. Stats do not exist in a vacuum, and were/may have been balanced with the other traits that make up a race's package, which is perfectly fine with me.
-Uriel