And the problem with a zero-based hit chart is how do you miss? IMHO, one of Arm's Law's greatest weakness, combining the To Hit roll with the Damage roll in one.
That sparked an interesting thought.....
1) Make Attack Roll -- determine hit or miss
2) Check to see how well you hit (i.e. each weapon has a threshold (TH) - for example, say Broad Sword has a TH of 20).
3) Using TH, determine severity of damage.
4) Roll Damage -- totaling from all appropriate columns
For example, Broadsword has TH of 20 (Dagger might have TH of 40, while 2H sword would have TH of 10).
You roll, add OB, subtract DB. If total is 100+, then you hit.
if TH is 20, then a total of 120+ means you did Light Damage, 140+ means Moderate Damage, 160+ means Severe Damage, 180+ means Very Severe Damage, and 200+ means Mortal Damage.
Damage Table has 6 columns. 1 - hits, 2 - Light, 3 Moderate, 4 - Severe, 5 - Very Severe, 5 - Mortal.
say total roll was 153, means you did Moderate Damage...
Roll damage - read and total all damage from the Hits, Light, & Moderate columns (this is cumulative!).
Comments?