Both of them say your PC's are powerful what are they not powerful in? Also as perople gain in power they can make enemies? Are they equiped to deal with goverments or people in governments taking action against them? Do they pay taxes"
Also I would go after there NPC's with a vengence in any way shape or form. Convict them of crimes, ambush them or anything else to get them out of the picture.
Well, to be fair, they
have got enemies in
several of the major powers, at least two of the group are wanted criminals (which hilariously sets them at odds with the Jedi, who sees it as his lot in life to try and redeem at least one of them). They try and avoid all the major areas of space, actually, spending thier time flitting around trying to keep from being noticed by one of their many enemies - excluding the law-enforcement establishments - which variously include the Galactic Empire, the Orc Fearcrushy (theocracy), two alien races, a time-travelling band of super-ninja monks, a supra-high tech alien robotic race (who have much bigger fish to fry than the PCs or they really
would have killed them all by now!) and the people of New Eire who want the party for rescuing one of their party members from being transformed into a hideous potato clone from crimes against the potato (don't ask. Just...Don't. Ask.) And they are known on a personal basis with the super-high level characters of two other races, one of whom is the leader of the Army Of The Red Spear (Aotrs - so now you know where my name came from). He at least finds them be be useful, as they're easily cowed/bribed into doing his bidding under the whole 'greater good and a fat pile of cash' philosophy...
Oh, and they may or may not have started an intergalactic incident with an unknown alien race a couple of quests ago; the only reason the culprits (those criminal guys again!) haven't been strung up is because the party can't quite bring themselves to turn them in to the higher powers and they're not entirely sure the aliens weren't hostile in the first place. (Though they certainly are
now!)
So actually, not only have they fought ninjas, they've fought time-travelling space-ninjas who at one point trained up a select group of specialised guys specifically to take the PCs on one-on-one. And the PCs won...With about three well-placed one-hit KOs.
Though to be fair they
were awesome kills...
Two of the NPCs are tech that the groups really,
really need to keep their starship running (and given the starship battles I do like to throw in kind of important) - and I'm not quite cliche enough to kill off the tech who's the Jedi's fiance... And those two are not really the problem, rarely getting into combat in the first place. Stan is is left in the brig most of the time and he's too fun to get rid of. The next NPC is a PC/NPC (though it's doubtful anyone will yake a turn DMing for this group she is my favourite character - even if she
is in the upper end, I have tendancy to forget *cough* to get her to do anything outside of roleplaying if I can avoid it somedays). I am slowly grooming her and the other tech up to the level that the last tech can be phased out and bugger off back to his home, but we're not quite there yet...
The last NPC, Gillman, the walking fish criminal, who makes most Chaotic Neutral people go, "hold on a sec, that's a bit mad isn't it?" I have been trying VERY HARD to kill for the Last. Three. Adventures! The party actually got rid of him
once, by sending him to jail. But one of the players, getting board with his crazy Irish-poato-and-gun-obessed character, replaced him, with the character, Liam O'Hara (hated enemy of the state of New Eire) going off to rescue his partner in crime (literally - they commited armed robbery and murder one session to my mounting dismay - behind the Jedi's back of course...) And when Liam returned, Gillman came in tow. It's worth, noting by the by, that in my years of gaming I've killed very, very few PC and even NPCs so the fact I've trying my
damnedest short of DM fiat says a lot for the nuisence of the character...
I have tried
everything short of fudging the dice rolls. Damn it, quest before last I'd forgotten his Adrenal Defence (I was mortified to discover he had it when I levelled him this time) and failed to kill him while he was being attacked by creatures with his DB of 20 and AT 1! (Though AD
did explain why he wasn't wearing armour). Seriously, +117 LBi and I STILL Couldn't kill him! Graaah!
I was
sooo going to have the Orc lord perforate his fishy arse today but he got shot before he could do it. *Sob*
However, I just remembered that Liam's player did hand me a note that his
other character Dov (who is an alien bounty-hunter) was looking to see how much the bounty on Liam and Gillman was worth, which is in Dov's character. Considering that they commited assault on a colony police officer and robbery again
today. So, maybe there's hope in there yet... (At least of getting rid of Gillman as ironically he and Liam are in the lower power quotient and Dov with his +200 and above OB is in the higher tier (but Dov's less fun personality-wise.))
A: Try to talk to them about it (rephrased this so many times and still sounds like my gf sorry..). It sounds like you had a good run, and maybe its about time to start over? This time with a less cinematic campaign maybe? Nothing wrong with cinematic but it tends to get out of control
I kinda value my unlife, thanks. At very best the sheer wails of misery are to horrible even for a Lich to comtemplate. Seriously, they'd like, all CRY if I even
suggested that. Remember that we've been playing with these characters in some cases for over half our lives! Hell, I'd rather suffer a long series of mindless massecres in preference to that.
C-through-F are at best partial and/or temporary solutions. They don't really deal with the core issues of the power disparity of the PCs (which is
far more the problem throwing the monsters at them). Taking their gear only deals with the shields and some of the better weapons. It doesn't deal with the stat and skill gap (or adrenal guys vrs- nonadrenal guys). And anything I screw the top guys with screws the bottom end more.
(Plus stealth vrs scanners - especially really bad-ass scanners like they've got and the universe's canon 'cloaks don't work in atmosphere' - tends to make that difficult. Worse, they might well
still win and I've already taken great pains to make sure they don't get a cloak. Dear god, the thought of what they could manage with that is...no, no I can't. It's too terrible, even for me...)
But yes, I have done that sort of thing in the past (like aliens who were mostly immune to energy and projectile weapons, forcing the party to use their melee attacks). It's possibly past time for the next such attempt...Deus ex machina ahoy!
Option One: Welcome to the world of "power creep". You have hit the highest power level, and unfortunately it is time to bid adieu to this campaign. Start over and ratchet down the power level about ten notches.
Option Two: Make your villains insanely unfair and attack the characters' weakest points.
Option Three: Hire Ninjas/assassins to sneak up on them and kill them one by one. Seriously, if they are as powerful as you say, who would face them in a full frontal attack?
I
could have them wiped out five seconds flat if that was my intention. One decent starship attack and they'd be toast. Skill aside, their ship is no match for a mid-sized crusier, let alone a larger vessel - or more than one. The point is to challenge them
without having half of them killed or all of them.
On a serious note, maybe it would be best to make a new campaign. Unless you want this power level?
It's not the power level I have problems with per se - it's the disparity within the party of same. If they were all equally(ish) nuts then I could more easily through crazy nutters right back at them.
I mean, seriously, there's like a DB disparity of TEN TIMES (+20 verses about +200(!)) that's causing me the problems...