Hi guys! I have always loved RM for its dangerous battles, great magic system and 'in-between' maneuver results.
However, one thing I have missed is a more direct way of using stats (or rather stat bonuses) in situations where no skill is applicaple. I have devised a table for using stat bonuses versus difficulty levels to obtain a target number to roll against, (sorry, it looks a bit messy when uploaded to this forum). The table follows the following formula:
Target number=[(Stat bonus x 2) + 50] +/- difficulty lvl
(using the usual difficulty levels: hard= -10, medium = 0, Light=+10 etc )
Bonus routine easy light medium hard V hard X hard S.folly absurd
+35 150 140 130 120 110 100 90 70 50
+30 140 130 120 110 100 90 80 60 40
+25 130 120 110 100 90 80 70 50 30
+20 120 110 100 90 80 70 60 40 20
+15 110 100 90 80 70 60 50 30 10
+10 100 90 80 70 60 50 40 20 0
+5 90 80 70 60 50 40 30 10 -10
0 80 70 60 50 40 30 20 0 -20
-5 70 60 50 40 30 20 10 -10 -30
-10 60 50 40 30 20 10 0 -20 -40
-15 50 40 30 20 10 0 -10 -30 -50
-20 40 30 20 10 0 -10 -20 -40 -60
-25 30 20 10 0 -10 -20 -30 -50 -70
In other words, an average person (bonus=0), using a stat bonus at difficulty level 'medium' (+0) gets the target number 50 (50% chance of success). A bonus of 5 and difficulty of 'hard' also gives 50.
Why double the bonus in the formula? because a +20 character is much better than a +0, and should be almost guaranteed to succeed in most cases, whereas the +0 is average (50% in medium cases).
Here's what to do:
Apply the appropriate stat bonus and difficulty level to the table (or formula) to obtain the corresponding target number. Roll 1d100 and add to the target number to see if the sum is equal to or above 100, if so: success. OR: apply the resulting sum to the ?General? section of the static action table (RMC 10-05 p.139).
Example: The trees of the Old Forest are lulling Frodo to sleep. To resist is a ?hard? action, but the (imaginary) GM tells his (imaginary) player that he can use his Self Discipline stat bonus of + 10 to resist. This gives the number 60 from the table above. Rolling a 36, he falls asleep, but only lightly (60+36=96 applied to RMC table 10-05 p.139).
For stat contests between individuals each ?contestant? can use the medium difficulty, find the number corresponding to the stat bonus in the table, and add 1d100. The one with the higher result wins.
Example: Catherine wants to guess what is on Torsten?s mind by talking to him and fishing out info. The GM decides that the Empathy stat bonus is most appropriate for the Catherines situation, while Torsten uses his Self Discipline. Catherine has Em +10 and Torsten has SD +5. Looking up under ?medium? (=0) in the formula above they obtain 70 and 60 respectively. Catherine rolls 56 and Torsten 61, to obtain 126 and 121 respectively. Catherine wins, but since the margin is small, the GM might want to give her only a small part of the info she wants.
I realize now that 'medium' in RM is often a bit more difficult than the average case, but remember that it?s harder to improve the stats than the skills. I may reformulate the formula slightly, but the basics will remain the same. What do you think?