I build the races for my main campaign with a few extra points I think in Space Master races need a few extra skills. I have yet to post the skills any were do to mutable coulter so it would have 3 sets a lot of skills
A-1.2 DRAY
PC Nickname: Folk Non PC Nicknames: Technophobes or Out Worlder
Dray is the name given to the Galaions that live in small commutes and colony there clan stricter is different by nescient. Although they are the same race as Galaion there upbringing is different enough separate there couther.
Physical Characteristics
Evolution: Galaions are derived from semi-nocturnal omnivores.
Build: Tall and slender human-like in-appearance. Males average 200lbs, females average 190lbs.
Coloring: Pale white to olive skin, golden tan to rube hue. Hair white blond to golden amber, with brown, red, and black also conman.
Endurance: +50 to exhaustion points. Requires six hours of sleep every day.
Height: Males average 6?3?; Females, 6?1?.
Life Span: 200 years.
Resistance: Normal.
Special Abilities: Master Tactician, Lowlight Vision, -1 Fumble.
Culture
Clothing & Decoration: Huge range of fashions. Furs and leather being favored as is a good dueling weapon either sword or pistol. All clan members wear a necklace chocker of there clan colors adorned with trophies.
Fears & Inabilities: Dray fear little honor dictates that survival is most important.
Lifestyle: Most Galaions live by a code of honor which is set forth in there religion.
Marriage Pattern: Once married it is usually for life. ?All Galaions may take a wife.?
Religion: The Creator of the Universe is central. The Creator gave Galaions life, love, and law.
Other Factors
Demeanor: Aggressive, charming, outgoing. Some times a little superior.
Languages: Starting Languages: Romantic (S6/W5), Combat (S6/W4), Dray (S6/W6). Allowed Adolescent Development: Romantic (S8/W8), Combat (S10/W10), Dray (S10/W10), Bata (S8/W8), Ken (S6/W6), Arown (S9/W9), Chean Towean (S5/W4), Grayons (S6/W8).
Prejudices: Little. Drays distrust socialites.
Professions: Any. Physical work is preferred.
Training Packages: Any.
Special Skills: Everyman: One Artistic skill, Two Awareness skills, Trading, Heraldry, Math, all Outdoor skills, Two Science/Analytic skills, Sensor Analysis, Tactics. Restricted Urban skill Category.
Standard Hobby Skills: Artistic. Active skills, Artistic.Passive skills, Athletic Games, Swimming, Sprinting, Jumping, Athletic. Gymnastics skills, Alertness, Awareness. Searching skills, Awareness. Senses skills, Body Development, Languages, Speed Reading, Crafts skills, Leadership, Trading, Lore skills, all Outdoor skills, Math, Research, Scientific.Specialized skills, Computer Technology, Electronic Technology, Mechanical Technology, Musical Technology, Sensor Technology, Hide Items, Hiding, Stalking, First Aid, Sensor Analysis, Weapon skills.
Outfitting Options
Weapons: Any. Dray prefer the El-gray.
Armor: Any.
Money: Based on clan social states.
Stat Bonuses:
Ag: +0
Co: +4
Me: +0
Re: +0
SD: +2
Em: +2
In: +0
Pr: -2
Qu: +0
St: +4
Ap: +2
Lu: +0
RR Mods:
Psychic: +0
Poison: +5
Disease: +15
Fear: +25
Body Dev.Progression:0.7.4.2.1
Soul Departure:12
Recover Multiplier:0.5 times
Race Type:3
Talent Points:40