Anyone who plays any RP game and creates their own character is going to min/max. Is there any player here who says "Wow, I have a great strength stat and a huge negative bonus in agility and I took an Elf so my SD is a big negative too.... I think I'll make an a Nightblade who uses a bow and thrown weapons." No. You're going to take advantage of the bonuses you have from your stats so your character can be decent, or you're going to put your best stat values into the stats that will best suit the character archetype you had envisioned. If you do have a negative in a stat, you purchase extra ranks in the skill to offset that negative. Intuition and Reasoning are low? I'll buy extra ranks in General Perception to offset that negative so I can have a decent bonus. Oh no, I've min/maxed!
I rolled the most mediocre character stats I've ever seen in the 20+ years of playing. The highest stat was 92, thank God for the two Prime Req's so I could get two more 90's for free! I kept all the stats, I kept the character, and I played him several times and had fun. I still have the sheet in my folder when I need to grab a quick NPC or a new player wants to just jump into a session for a quick run. Is it a phenomenal character? Not really, but he's fun to play. I took advantage of the bonuses and purchased skills that would make it an effective character.
There have been comments about rules lawyers and bending rules to exploit flaws or quirks in the game. To me, that is a far cry different from min/maxing. That's taking things to an extreme and really (to me at least) breaking the spirit of the game. "Well, if they didn't like this, then they should have fixed the rules." Yeah, I have players like that. They sit at the gaming table with their own copy of the book so they can rattle off the special obscure rule loophole that lets them cast 3 spells in 1 round while dual wielding and wearing full plate. I think THAT type of player is what we all agree on as "un-fun." Min/maxing in itself is not "evil" as I've seen in other posts and on other boards.
That other-popular-game system out there, used a character creation template system ( I forget what flavor it was), but the player had a set number of points to spend on the starting stats. In the group of 7 players we had, the DM just said "Yeah, I don't need to know all the stats, just tell me where you put your 18, ST or DX, and is CH your 12?" Wouldn't you know it... all the tanks had the 18 in ST, 12 in CH. The Thiefly types had 18 in DX, 12 in CH. The specllcaster had 18 in CH and 12 in ST." <yawn>