In the last edition of Eidolon we have an scenario called Epidemic, covering how it could develop an illness in such a big city.
Right now I'm GMing a game in a city where there will be an epidemic too, and I was expecting to get good ideas in this adventure, but I found that RM is too good for my plans.
I have found using the level 1 spell
Disease Purification from the
Purifications list (Open Channelling), the caster can stop the infection and/or spread of a disease in 1 target after they have acquired the disease, and it's permanent, so that means that when an illness like this is spread, the channelling users could make an effort to treat all people at a ridiculous power point cost.
I do not mean that the illness would not be terrible, but it seems so easy to fix after the start. Although that spell means people would still be infected and could infect another people, I assume the bacteria will go directly to stationary phase and eventually die.
I do not like the fact that there should be no big fear if the people in Sel-Kai know that any cleric, even the lowest one can cure them.
So as I do not like the spell in the way it's done, there are some changes I have been thinking and I'd like to get some feedback.
- Option 1: The spell is not permanent, maybe 1 day x lvl
- Option 2: Each sickness has an infection lvl and the healing spell has to make an active RR
- Option 3: The spell is permanent, but the channelling user must know the sickness is treating to cast it. Also if the healer knows the sick still could spread the infection, they could send them to a quarantine area for 10-20 days.
What do you think?