I had one, in a campaign everyone started at level 45 + 3d10.
I want to play in that game.
Took place in the modern world, played from 95-96. The only survivor was the Nightblade.
100,000 years ago, mankind was very different in form and ability. Their innate psionic abilities caused great harm to a species in another dimension, Eventually, the forces of that dimension, led by the god like Set, invaded in a desperate attempt to extinguish mankind and save their home. The psionic powers of humanity drained their home and left it a dead, dying place. Mankind initially had no idea why this alien terror was so intent on extinguishing man.
The war ended with a cataclysm, what we know as the explosion of the Sumatra super volcano. To save mankind, the Council worked a nighty magic, altering mankind into its current form, robbing them of their innate psionic abilities. They were transported to what is now Ethiopia and became the ancestors of all mankind.
A tower was built by The Council. A living construct, it retained all the knowledge of the ancient humans. The Council of Six understood that in time, Sets sentience would reform and mankind would be defenseless against the inevitable onslaught. The stored their very souls within the construct, working mighty wards and spells that would insure they returned to face Set and protect Mankind.
So, this was one of those games were you played yourself. A SM character was made at the start of the game followed by the awakening. Modern characters were level 7-12. Basically, you had two character sheets.
Was a long, fun campaign. Got to use some of those high level spells in RMCIV...or was it RMCV? Time shows no mercy.