A new topic to get things going in the HARP forum!
Upon reading the combat actions in the Combat chapter, I feel a few rules need some clarification.
Fencing Slash
Allows to do a Tiny Slash Crit. The weapons associated with Thrusting Blades are rapier, foil, and sai. The rapier does medium puncture, the foil and sai small puncture. I think it would be more interesting for the rapier to have this action inflict a critical one size smaller than the normal one instead of a strict tiny. Thus, a rapier could do a small puncture instead of a tiny one.
Full Parry
If I understand well, if rolling OE (high), you get a free attack and you get to parry? However, it looks like the "parrying" character can't decide whether or not to attack his opponent.
Hold at Bay
How long does this action last? How many rounds?
Multiple Parry
Same comment as for Full Parry: free attack? Can't decide to parry only with a high roll? And with multiple parries, if the character gets that "free attack", he can't parry whatever remaining foes until the end of the round? He won't last long if he harmed the first opponent, but there are still three of them next!
Power Strike
I don't find it very useful. You get -20 on your OB, but if you manage to hit, you get a +10 on the crit table. So in the end, you have a ... -10 bonus! You can exceed the damage cap, but it doesn't look like it worth it. (?)