Author Topic: 1200 - RM2 Spell Law Errata  (Read 1720 times)

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Offline Marc R

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1200 - RM2 Spell Law Errata
« on: January 06, 2011, 09:07:06 PM »
Alchemists

Alchemists may not add abilities to items after they are forged. The item must be reforged, losing any abilities it currently has. [1/10/99]
« Last Edit: January 07, 2011, 07:36:59 PM by Marc R »
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Offline Marc R

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Re: 1200 - RM2 Spell Law
« Reply #1 on: January 06, 2011, 09:07:52 PM »
Casting Time

A spell that requires two rounds of prep resolves during the spell results phase of the third round (after two round of prep). [11/10/99]
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Offline Marc R

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Re: 1200 - RM2 Spell Law
« Reply #2 on: January 06, 2011, 09:08:29 PM »
Healers

Healers do not have to make a diagnosis roll before casting a transferral spell. [6/8/00]
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Offline Marc R

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Re: 1200 - RM2 Spell Law
« Reply #3 on: January 06, 2011, 09:08:59 PM »
Organic Merging

Realistic: When the target moves under it's own power, the caster is left behind. Otherwise, the caster moves with the target.

Simple: The caster is left behind whenever the target moves. [10/5/99]
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