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Systems & Settings => Cyradon => Topic started by: dutch206 on June 10, 2009, 06:54:46 PM

Title: "Ruins of Kausar" module question
Post by: dutch206 on June 10, 2009, 06:54:46 PM
Does this module assume you have already gone through the series of adventures available in the vault? Just wondering.
Title: Re: "Ruins of Kausar" module question
Post by: Rasyr-Mjolnir on June 10, 2009, 07:00:53 PM
The adventures in the Vault are not official adventures, so this module does not take them into account.

The module does make reference to Sefnar (one of the adventure seeds from Cyradon), but does not presume that you have been through it or that it has been accomplished either.

Title: Re: "Ruins of Kausar" module question
Post by: WoeRie on June 11, 2009, 04:27:33 AM
However, looking at the levels of the characters it seems to fit perfectly if you want to play the unoffical ones from the vault first, also the story could start right after "Reawakened Lands". At least that was my idea after the first glance.

And on a side note, I looks VERY well organized, I can't wait to have the time to completly read it ;D
Title: Re: "Ruins of Kausar" module question
Post by: Thos on June 11, 2009, 01:56:39 PM
Is this going to be a PDF only product, or will it see print?
Title: Re: "Ruins of Kausar" module question
Post by: Mungo on June 11, 2009, 03:33:42 PM
Hi,

p18: "If the ghost has been dealt with and dispatched, then they see the vision he witnessed before he died".

The text below this (last sentence) gives the impression, that by dispatching the ghost it is possible to get a glimpse of the monster without having fought the monster. But above it is stated that you can not dispatch the ghost without killing the monster.

Is this a logic error or am I missing something?

BR Juergen
Title: Re: "Ruins of Kausar" module question
Post by: Rasyr-Mjolnir on June 11, 2009, 03:50:13 PM
The ghost can be "killed" and it will reform in 24 hours. The ghost can be permanently killed using magic. The ghost can also be "dispatched" in the manner described. So 3 ways to dispatch the ghost, and 2 of them are permanent, while one is not....

In short, if the party "kills" the ghost in any manner (i.e. does not let it get away when it tries to run), then they will get the vision...

Title: Re: "Ruins of Kausar" module question
Post by: Mungo on June 11, 2009, 04:06:53 PM
Thanks.

This is a great product and I would love to see more of this! It is a nice adventure, it is well structured, well described, has nice maps, brings the story of Cyradon forward, introduces new creatures and has hooks for the next adventure.

What would have been nice f.e. were stats for Seargent Trevis. I was also a bit confused by seeing the Manticore's stats several times.

Concerning the Cyradon adventures in the vault: I would love to see them made "official". I would pay for an official version, even if there were only minor or no adaptation. Or you could make them available for free via the store as teasers for people new to HARP.

BR Juergen
Title: Re: "Ruins of Kausar" module question
Post by: jasonbrisbane on June 12, 2009, 07:10:01 AM
Hiya All,

Just looked at the final product and its Fantastic to see my work completed and in full colour!   ;D

The maps are fantastic! My Thanks and Complements to Tim, Sherry, Bruce, Heike and Michael K. Turney for the Interior Maps and Cover Map. Your artwork is superb!  :worthy: Apologies to others I've forgotten to mention (and who have had a hand in its coming to life!)

Woerie, Yes it DOES fit in well doesnt it?
Mungo, thank you for your kind words!


Title: Re: "Ruins of Kausar" module question
Post by: Right Wing Wacko on June 12, 2009, 08:12:22 AM
What character levels is the module designed for?
I want to get this very badly, but my money is funny right now....
Title: Re: "Ruins of Kausar" module question
Post by: Rasyr-Mjolnir on June 12, 2009, 08:14:10 AM
it is for 4-6 characters of levels 3-6.
Title: Re: "Ruins of Kausar" module question
Post by: vroomfogle on June 12, 2009, 08:37:06 AM
Why not make every adventure statted for all ICE games as a matter of course?    You would greatly increase the potential customer base.   I would have definitely bought it had it been for RM.
Title: Re: "Ruins of Kausar" module question
Post by: Rasyr-Mjolnir on June 12, 2009, 09:55:42 AM
Why not make every adventure statted for all ICE games as a matter of course?    You would greatly increase the potential customer base.   I would have definitely bought it had it been for RM.

That is one thing that we are looking into. However, putting all stats in one really inflates the product, and differences between the systems makes the wording of some things extremely problematic.



Title: Re: "Ruins of Kausar" module question
Post by: gamerprinter on June 12, 2009, 04:33:01 PM
Glad to hear, my maps are a success for Kaursur! I'm glad you liked it, Jason!

GP
Title: Re: "Ruins of Kausar" module question
Post by: WoeRie on June 13, 2009, 02:31:53 AM
I finally managed to read it. Great adventure, nice maps, very well structured and it fits perfectly :)
Great job - I can't wait to resurrect my Cyradon campaign!

One very small question, the sacale of the woodland map is missing. Is it 1 hex = 3' or 6'?
Title: Re: "Ruins of Kausar" module question
Post by: Rasyr-Mjolnir on June 13, 2009, 06:38:02 AM
One very small question, the sacale of the woodland map is missing. Is it 1 hex = 3' or 6'?

I would say 3' -- otherwise that is a HUGE campfire....   ;D
Title: Re: "Ruins of Kausar" module question
Post by: Right Wing Wacko on June 19, 2009, 07:10:23 AM
Is this module going to be available in book form?
Also, what is the page count?

Thanks!
Title: Re: "Ruins of Kausar" module question
Post by: jasonbrisbane on June 19, 2009, 07:19:24 AM
Hi RWW,

I'd like to see it in book form too (for obvious reasons!) but its a PDF only atm...
(Maybe if enough people ask for it ;) )


PS: Page count is 34 pages
Title: Re: "Ruins of Kausar" module question
Post by: lorenen on June 19, 2009, 02:58:49 PM
However, putting all stats in one really inflates the product, and differences between the systems makes the wording of some things extremely problematic.

With the webzine Order of d100 we're providing multi stat adventures, since we met the problem you're talking about we decide to use "general" words for skills and after more dettailed informations like

"To solve the riddle you need to do a -20 culture maneuver (RM: lore general; HARP: mundane lore)"
so we first put a general term that give the idea of the skill, after that a detailled entry.

it requires more work but only until you get into the "mood". problems can arise bacause of the more heroic feel of harp, RM are supposed to be more deadly than their harp counterparts.

Regarding stats we're still looking for a "perfect" way to avoid taking too much place.. probably we'll put only the key skill and stats in the future avoiding to put all the data for every PNC.
Title: Re: "Ruins of Kausar" module question
Post by: jasonbrisbane on June 22, 2009, 07:24:26 AM
it requires more work but only until you get into the "mood". problems can arise bacause of the more heroic feel of harp, RM are supposed to be more deadly than their harp counterparts.

Exactly! Its very hard to write the adventure without using some terms that your aware of, and to write it up such that other systems might be able to use it....

Some section have to be left out entirely because different systems have such different ways of handling it -

Regarding stats we're still looking for a "perfect" way to avoid taking too much place.. probably we'll put only the key skill and stats in the future avoiding to put all the data for every PNC.


I will credit ICE with the Ruins of Kausur adventure for bolding every section that required a maneuver roll of some kind so that you could easily see when a roll was required. It will make it VERY easy to convert to your RMx version for someone. The idea of bolding it is a fantastic idea and means that the GM can read it once and knows that he just has to watch for this section here to make a particular roll or series of rolls...

Once again, a Great idea! (Rasyr, if this was you, you'll get an Idea point! LOL!  :D)


Title: Re: "Ruins of Kausar" module question
Post by: Right Wing Wacko on June 30, 2009, 12:47:04 PM
Just picked it up and it's great! A perfect tie in with the free adventures in the Vault!

Hey!
Would anybody other than me like to see some Cyradon books like the old MERP books?
Title: Re: "Ruins of Kausar" module question
Post by: jasonbrisbane on June 30, 2009, 10:27:07 PM
Hey!
Would anybody other than me like to see some Cyradon books like the old Not-RM books?

What do you mean?

Done in the same style? - I wouldnt... I'm glad for this format. It looks so much more professional and is so easy to follow. I could never follow the old Not-RM adventures... I only bought them for the maps, monsters, etc, but never for the actual adventure...


If you mean modules, then the wiki, when it comes out wil allow people to create and add their own modules style sections to the landscape.... If ICE like the "Cut of your gib" then they might ask you to write a module/adventure for that section/area/region!
Title: Re: "Ruins of Kausar" module question
Post by: Right Wing Wacko on July 01, 2009, 07:38:15 AM
Done in the same style? - I wouldnt... I'm glad for this format. It looks so much more professional and is so easy to follow. I could never follow the old Not-RM adventures... I only bought them for the maps, monsters, etc, but never for the actual adventure...

Yeah.... that's what I am talking about I'm afraid.  :-\
Title: Re: "Ruins of Kausar" module question
Post by: dutch206 on July 01, 2009, 06:54:23 PM
I just bought the adventure with the map bundle at the same time.   The map bundle zip file was 35.2 MB by itself.  HOLY CANNOLI!
Title: Re: "Ruins of Kausar" module question
Post by: jasonbrisbane on July 02, 2009, 12:13:34 AM
Yeah, I got the whole lot Saddle stitch bound in full colour and Geez, it looks good!!!

I imagine you could get the colour maps printed on A0 (dont know what the US paper size is - maybe 2'x4.5'?)

And WOW, wouldnt they look good!!!!  :o  :o  :o



PS: Not thru ICE, but I went to my local printing place as got it printed there...
PPS: it cost $60 Aust and perfect bound would ahve cost a LOT more $120 starting price for one print...)
Title: Re: "Ruins of Kausar" module question
Post by: Turbs on July 07, 2013, 06:04:36 AM
where can I get this?
Title: Re: "Ruins of Kausar" module question
Post by: RandalThor on July 07, 2013, 12:40:41 PM
Is this module in the new Guild Companion?
Title: Re: "Ruins of Kausar" module question
Post by: NicholasHMCaldwell on July 08, 2013, 04:34:28 AM
The Ruins of Kausur will be returning in a new enhanced version with the rerelease of Cyradon. It will have the correct maps, new art and layout, and updated stats. It will be pdf and  softcover print.

best wishes,
Nicholas
Title: Re: "Ruins of Kausar" module question
Post by: Turbs on July 12, 2013, 02:12:29 AM
which leads to the question..
when is Cyradon likely to be released?
Title: Re: "Ruins of Kausar" module question
Post by: NicholasHMCaldwell on July 12, 2013, 07:15:20 AM
which leads to the question..
when is Cyradon likely to be released?

We need to make further progress on HARP Bestiary as the systems developed for it will be used for the monsters in the Bestiary chapter of Cyradon.

Best wishes,
Nicholas
Title: Re: "Ruins of Kausar" module question
Post by: Bruce on November 25, 2013, 02:00:51 PM
How close are you to getting any of this stuff out possibly before Christmas?

Bruce
Title: Re: "Ruins of Kausar" module question
Post by: Zut on July 15, 2014, 09:43:33 PM
I have another question regarding this module. The Awakened Land map doesn't have a scale, unfortunately. Does someone happen to know it?

Thanks!
Title: Re: "Ruins of Kausar" module question
Post by: Old Man on July 20, 2014, 01:14:10 PM
I have another question regarding this module. The Awakened Land map doesn't have a scale, unfortunately. Does someone happen to know it?

Thanks!

Zut - durn, I looked into this at one point. If I recall correctly, the awakened land is 240 miles in diameter. So the distance, iirc, from Belynar to say Khafar is about 120 miles. If I look at one my draft maps for "Enya Lote" - Belynar to Sefnar was around 30-36 miles.

Title: Re: "Ruins of Kausar" module question
Post by: Old Man on July 23, 2014, 05:59:59 PM
Zut (and all),

Attached is the map from the Cyradon module, with the 240 mile circle superimposed, and the matching section from Kausar below it. It should give a rough idea of the trip from Belynar to surrounds.

Regards,
Old Man
Title: Re: "Ruins of Kausar" module question
Post by: Zut on July 24, 2014, 10:39:42 AM
Great! Thanks a lot for the info!  :D
Title: Re: "Ruins of Kausar" module question
Post by: dagorhir on July 31, 2014, 01:01:18 PM
The Ruins of Kausur will be returning in a new enhanced version with the rerelease of Cyradon. It will have the correct maps, new art and layout, and updated stats. It will be pdf and  softcover print.

best wishes,
Nicholas

I wouldn't mind getting my hands on the original version.