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Systems & Settings => Spacemaster => Topic started by: davout63 on December 18, 2007, 05:23:47 PM

Title: Special Objects
Post by: davout63 on December 18, 2007, 05:23:47 PM
When one gets a +10 to +25 spcial item, does it have to be a small item. If you had a light trader and also got three  + 15  spcial items, could you give your ship a + 15 head up diplay, and a +15 EW, and still get your usual +15 blast pistol.
Title: Re: Special Objects
Post by: markc on December 18, 2007, 07:58:33 PM
 I would ask your GM how he handels special items in his game. In my game I genarally limit the special item depending on how they got it, TP or BO and cost. For example a +15 barrier shield is worth more IMO than a +15 ring of psi resistence. A TP example would be the medical TP give you a +15 item it should have something to do with medical items not weapons. Unless it was the combat medic TP.

 I have in general found that the GM has specific ideas on how to handel special items or provides a list of things for the player to pick from.

MDC
Title: Re: Special Objects
Post by: yammahoper on December 19, 2007, 04:32:38 PM
My brother wanted a +15 to Combat Pilot, so I made it a special interface he used with a planes computer/AI.  Cool thing, I could make a certain ship not have the modern hardware to use the interface if I wanted to, or have it shot out in combat, maybe even making him buy a new one for a couple hundred thousand creds.

lynn
Title: Re: Special Objects
Post by: markc on December 23, 2007, 09:18:16 PM
 What did your GM say?

MDC
Title: Re: Special Objects
Post by: yammahoper on December 24, 2007, 11:31:09 AM
Uh...if you're talking to me markc, I am the GM.  So, uh, he liked the idea 8)

lynn
Title: Re: Special Objects
Post by: markc on December 24, 2007, 08:58:06 PM
 Actually I was talking to davote63  to see if we solved his problem.

MDC