Official ICE Forums
Systems & Settings => Spacemaster => Topic started by: fllnch on August 10, 2013, 05:54:19 AM
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Has anyone ever designed any new psychic powers? I'm running a space opera style game and would love to get some new powers to surprise my players as well as give options for new characters.
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fllnch,
I have only expanded on Bio Regulation, in that a Psi Healer can use it to understand just what needs to be healed in a target as well as at high ranks with other Psi skills being able to repair the users body to prevent aging.
MDC
P.S. Welcome to the ICE Forums
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Have you thought of deriving inspiration from the various psionic products of The-Game-That-Dare-Not-Dance-The-Macarena?
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The-Game-That-Dare-Not-Dance-The-Macarena?
Wut?
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My "play" on The-Game-that-Dare-Not-be-Named. :)
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That's certain my worth a laugh.
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Thank you, Wolfhound. :)
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There is also a group of articles on the GuildCompanion.com that deal with PSI powers in a list type format.
MDC
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You mean mine, right?
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Yes I do PhillipAEllis. ;D
MDC
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Thankee; they cover familiar ground, being focussed towards Rolemaster rather than Spacemaster. Which reminds me: the earliest editions of Spacemaster used the same basic idea of list-based psionics, though using metres etcetera for their units of measurement, rather than the imperial measurements.
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I really like the use of magnitude in Spacemaster. In my current game we're using the Psychic skills as super powers. The players are semi-pscyhic templates and have one primary and one secondary 'power'. It makes things feel fresh, especially after years of spell lists. I have successfully adapted some spell lists into powers. I've made a set of Meta-morph powers and a probability set but it's a lot of effort trying to get them balanced.
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Nice, maybe you could write it up and submit it to the Guild Companion as an article so the rest of us can see what you have done?
MDC