Official ICE Forums

Systems & Settings => Spacemaster => Topic started by: fllnch on August 10, 2013, 05:54:19 AM

Title: Psychic powers
Post by: fllnch on August 10, 2013, 05:54:19 AM
Has anyone ever designed any new psychic powers? I'm running a space opera style game and would love to get some new powers to surprise my players as well as give options for new characters.
 
Title: Re: Psychic powers
Post by: markc on August 10, 2013, 07:22:39 AM
fllnch,
 I have only expanded on Bio Regulation, in that a Psi Healer can use it to understand just what needs to be healed in a target as well as at high ranks with other Psi skills being able to repair the users body to prevent aging.
MDC


P.S. Welcome to the ICE Forums
Title: Re: Psychic powers
Post by: PhillipAEllis on August 15, 2013, 02:33:05 AM
Have you thought of deriving inspiration from the various psionic products of The-Game-That-Dare-Not-Dance-The-Macarena?
Title: Re: Psychic powers
Post by: SolomonShort on August 15, 2013, 04:04:51 AM
The-Game-That-Dare-Not-Dance-The-Macarena?
Wut?
Title: Re: Psychic powers
Post by: PhillipAEllis on August 15, 2013, 04:13:24 AM
My "play" on The-Game-that-Dare-Not-be-Named. :)
Title: Re: Psychic powers
Post by: Wolfhound on August 15, 2013, 11:40:22 AM
That's certain my worth a laugh.
Title: Re: Psychic powers
Post by: PhillipAEllis on August 15, 2013, 04:56:53 PM
Thank you, Wolfhound. :)
Title: Re: Psychic powers
Post by: markc on August 15, 2013, 07:38:38 PM
 There is also a group of articles on the GuildCompanion.com that deal with PSI powers in a list type format.
MDC
Title: Re: Psychic powers
Post by: PhillipAEllis on August 16, 2013, 07:28:13 AM
You mean mine, right?
Title: Re: Psychic powers
Post by: markc on August 16, 2013, 08:41:24 AM
Yes I do PhillipAEllis. ;D
MDC
Title: Re: Psychic powers
Post by: PhillipAEllis on August 16, 2013, 04:26:28 PM
Thankee; they cover familiar ground, being focussed towards Rolemaster rather than Spacemaster. Which reminds me: the earliest editions of Spacemaster used the same basic idea of list-based psionics, though using metres etcetera for their units of measurement, rather than the imperial measurements.
Title: Re: Psychic powers
Post by: fllnch on September 14, 2013, 03:42:43 AM
I really like the use of magnitude in Spacemaster. In my current game we're using the Psychic skills as super powers. The players are semi-pscyhic templates and have one primary and one secondary 'power'.  It makes things feel fresh, especially after years of spell lists. I have successfully adapted some spell lists into powers. I've made a set of Meta-morph powers and a probability set but it's a lot of effort trying to get them balanced.
Title: Re: Psychic powers
Post by: markc on September 14, 2013, 07:38:30 AM
Nice, maybe you could write it up and submit it to the Guild Companion as an article so the rest of us can see what you have done?
MDC